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Matchmakers and Midwives, Klezmers and Kabbalists / Question on Sources
« on: May 04, 2014, 04:48:28 AM »
I was browsing through the hacks forums, when I came across this one. I'm very excited about this! I have been waiting for such a game for quite a long time.
I attempted to write for myself a game set in a Shtetl a couple of years ago, but I abandoned this project since I couldn't possibly see how to get the players into the Shtetl mindset. Namely, my problem was one of sources. I will try to elaborate:
There is no lack of stories written about the Shtetl, both by Yiddishists and Hebraists (and to a much lesser extent, in Russian and German language texts). However, all the ones I read were for the most part written by and for the sheyne loyte, the educated, urban middle class. The portrayal of the Shtetl in these works is satricial, and the protagonists presented there are for the most part laughable and unheroic (in the sense that things happen to them instead of them doing things). When semi-serious characters are presented, they don't "do" as much as they "reflect".
What I found, then, was a lack of materials to form interesting player characters. I was wondering if you came across the same problem, and what sources will you be using.
I attempted to write for myself a game set in a Shtetl a couple of years ago, but I abandoned this project since I couldn't possibly see how to get the players into the Shtetl mindset. Namely, my problem was one of sources. I will try to elaborate:
There is no lack of stories written about the Shtetl, both by Yiddishists and Hebraists (and to a much lesser extent, in Russian and German language texts). However, all the ones I read were for the most part written by and for the sheyne loyte, the educated, urban middle class. The portrayal of the Shtetl in these works is satricial, and the protagonists presented there are for the most part laughable and unheroic (in the sense that things happen to them instead of them doing things). When semi-serious characters are presented, they don't "do" as much as they "reflect".
What I found, then, was a lack of materials to form interesting player characters. I was wondering if you came across the same problem, and what sources will you be using.