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Apocalypse World / Re: Hardholder's Vehicles
« on: March 16, 2017, 02:44:33 PM »Also, it sounds from that description like you responded to a successful Go Aggro with the necessity for a Seize By Force roll, which, if true, is deeply wrong. 'Force Your Hand' means they immediately take damage with no chance to hit back, they could then attempt to attack, but only if they survived the flat damage they just received.
Ok, let me describe the scene a bit more because the idea that it would be a battle where only the player does damage and the enemy threat only receives damage (not hitting back) doesn't sit right with me .
So the savvyhead had a vision of ambushers in wait while he was in the augury tank/psychic maelstrom.
The armored truck is approaching the second checkpoint in a dangerous terrain. The terrain had already been clearly identified as a threat. There was an earlier checkpoint that, after a successful "go aggro" via bullhorn, the thugs simply let the party through without harassment ("go aggro" success responding with the threat "caving and doing what the Gunlugger wants" by opening the gate.)
The savvyhead gets a icy chill and recognizes something from his vision. He tells everyone to hold up. They listen to him and approach the second checkpoint cautiously, stopping short of the ambush zone. The gunlugger is on the .50cal and gets on the horn again, shouting "open the gate and move away or eat lead."
This Go Aggro roll is successful (10+), but these dudes were ready to spring the ambush, they aren't going to cave and just let the party go by without a fight. So, despite the party being wise to it, the ambushers collective "hand is forced" into springing the ambush early. I did, at this point, force a "Seize by Force" roll, this was incorrect, I am happy to admit that. However, I do feel that the story demands that this is not a one-way combat. The party was wise to the threat and as soon as they see that the gate isn't being opened they are ready to spring into combat, but the ambushers are likewise going to fight back, their fingers are already on triggers and such.
As I am re-reading the rules, I do understand what you are saying. The issue is that the "Go Aggro" rule stipulates "Use it whenever the character’s definitely the aggressor: when the target isn’t expecting the attack, isn’t prepared to fight back, doesn’t want to fight back, or can’t fight back effectively." Using the Go Aggro rule as written, the .50 cal would've simply torn apart the guards as soon as they started to aim their guns, game over. (which is essentially what happened even with the seize by force roll since the range was far and the ambushers didn't have far guns)
So if I wanted to do this over again I would either 1. not allow the party to try to "Go Aggro" because the enemy was already prepared for a fight. or 2. allow "Go Aggro" and not allow the ambushers to fight back at all.