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Messages - jdragsky

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Apocalypse World / Re: Advice for a Larger Group
« on: January 10, 2017, 11:51:50 AM »
You're completely right about keeping stuff not boring. I'm definitely going to push more at their stuff (having the person the Maestro'D owes come collecting, have the rest of the Town Counsel challenge the Waterbearer's control of the Source, etc.) and yeah, you're also right about the community challenges. I have to work on making the town they're both in (they're both in the same oasis town thank goodness) more alive and with more identified people in it.

Thank you so much for the advice! I think I'm really starting to figure it out. :)

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Apocalypse World / Advice for a Larger Group
« on: January 09, 2017, 04:04:03 PM »
Hi everyone,
I'm currently running a campaign for 5 people (this was my first AW campaign, and 5 for D&D is normally fine, but for AW it feels like a bit too much). The team is a Waterbearer, a Maestro'D, a Chopper, a Battlebabe and a Gunlugger - not a lot of weird, a lot of violence and a bit of intrigue. However, I'm struggling with keeping the Waterbearer and the Mastro'D relevant. There's a lot of stuff that connects to them, but I'm not really sure how to encourage scenes that feature those characters, or how to get those characters to leave their comfort zones. I want to have all the players at my table involved, but I find the more combat-heavy classes seem to be dominating the table. Any advice on plots or ways of handling the story?
Thank you so much. :) 

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