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Apocalypse World / Skipping in game time question.
« on: November 15, 2016, 02:49:51 AM »
This is a general GM'ing problem for me, but it feels more acute when I MC Apocalypse World.
How do I pass time in the fictional universe without making my players feel as if I take important time from them where they can act on their motivations?
In my experience the action is always ongoing, with no situation where I could skip hours or days of in-game time.
How do I pass time in the fictional universe without making my players feel as if I take important time from them where they can act on their motivations?
In my experience the action is always ongoing, with no situation where I could skip hours or days of in-game time.