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blood & guts / Re: How many basic moves is too many?
« on: January 17, 2017, 08:32:43 PM »
Use as many basic moves as you need for your game and the genre, but organize them so you don't overwhelm your players. Urban Shadows has 6 basic moves, 4 faction moves, and 4 debt moves (14 total). AW1E has 8 basic moves and 8 peripheral moves (16 total). Dungeon World has 7 basic moves and 13 special moves (20 total). So 20 common moves isn't unprecedented.
Are all 13 of your basic moves really basic, or are some more basic than others? Can they be grouped according to function or genre or when they usually occur in the story?
Are all 13 of your basic moves really basic, or are some more basic than others? Can they be grouped according to function or genre or when they usually occur in the story?