I’m curious how you all handle the harm move after a PC
seizes by force. It seems the fiction that comes out of SBF can interfere with a lot of the options from the harm move. Here’s a SBF example from AW1E (p. 196):
Bran needs 10 minutes alone with Jeanette’s body, so he opens fire on H and Marser. He hits the roll with an 11. “Take definite hold, suffer little harm, impress dismay or frighten,” he says. “Fantastic,” I say. “You hit H for 2-harm and he goes down, Marser drags him away. Marser heaved his crowbar at you, but you could, like, turn it aside with your arm. You take 1-harm. It’ll bruise but whatever.”
So Bran takes 1-harm, and his player rolls the harm move. On a 10+, the MC’s choices are out of action, +1 harm, or 2 options from the 7–9 list. Since the MC already described Bran’s harm as negligible, the first two choices don’t make sense, so the MC pretty much has to choose 2 from the 7–9 list. If the player rolls a miss, the MC already described Bran taking 1-harm, so the MC can’t then have Bran take 0-harm in exchange for choosing something from the 7–9 list.
How do you typically handle this? Do you just go with whatever harm options still make sense, or do you retcon the fiction in response to the harm move, or do you use the “MC
can choose” escape clause and choose not to choose? Or would you forgo the harm move altogether in this case?