I admit to being a newbie at this game but I am a little surprised by some of these responses. Rewards are definitely mentioned in The Master of Ceremonies' Principles - "Respond with fuckery and intermittent rewards." This is how the game works according to the rules.
Unless your players are gluttons for punishment, the MC has to reward the players some time. It can't all be fuckery. While I am in favor of players making thoughtful characters who have motivations beyond material gain and who will feel rewarded by a great story alone but those players are the exception, not the rule. That does not make them bad players. They just don't think on that level. So I am thinking that there need to be some "superficial rewards" for superficial players.
I have been thinking that a series of ironic rewards might be a good compromise. For example:
- Suitcase Full of $100 Bills
The currency from the old world has no value now but it could be good for starting a fire.
Suitcase is worth 1 barter.
- Leather-bound book
You haven't seen one of these in ages.
Page 50 is bookmarked with a photo of a smiling man, woman, and their two children.
The Prince by Machiavelli. Maybe you can pick up some tips.
- Bottle of Champagne
Dom Perignon Rose, 2055 Vintage. You have no idea how old this bottle could be.
Worth 1 barter until opened.
What I am trying to do is have stuff that would be treasure that barfs forth apocalyptica. It's not a +5 sword but the players will still feel like they "got" something.
I am open to other ideas but "no rewards" is not an option.