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Dungeon World / [Dungeon World] Grokking the Monsters...
« on: April 21, 2014, 07:14:46 AM »
I'm still a little fuzzy on how all the bits given for monsters work in DW.
Instincts, for instance: do they have a game affect or are they basically a one sentence version of the behavioral descriptions given in most monster manuals? And the bullet pointed actions, how are they applied? I understand the basic mechanic of 'player fail = Monster move' but I'm not real clear on how and when to apply them, mechanically speaking. Am I just being dense or do other people have to jump this conceptual hurdle when learning the game?
I probably really need to see a full game in action or participate in one. If anyone is running a PbP game over the next month, I'd love to jump in just so I can figure it out before running my hybrid D&D/DW game...
Instincts, for instance: do they have a game affect or are they basically a one sentence version of the behavioral descriptions given in most monster manuals? And the bullet pointed actions, how are they applied? I understand the basic mechanic of 'player fail = Monster move' but I'm not real clear on how and when to apply them, mechanically speaking. Am I just being dense or do other people have to jump this conceptual hurdle when learning the game?
I probably really need to see a full game in action or participate in one. If anyone is running a PbP game over the next month, I'd love to jump in just so I can figure it out before running my hybrid D&D/DW game...