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Freebooting Venus / Re: Ideology skill
« on: November 16, 2015, 06:01:36 PM »
I found this skill odd as well. It is the only skill which at least seems to have its most significant effect outside of the fiction. Is there a reason not to encourage all players to read that booklet? Also, if I've already read it in a different game, should I not refer to anything contained within it?
I was considering if you would want to make it a "Science, Philosophy and Ideology Playbook", in which the GM creates some ideas of the mindset of the cities they visit. That would give someone with this skill the ability to exploit the taboos and ideas of a particular society.
I was considering if you would want to make it a "Science, Philosophy and Ideology Playbook", in which the GM creates some ideas of the mindset of the cities they visit. That would give someone with this skill the ability to exploit the taboos and ideas of a particular society.