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« on: February 17, 2014, 06:25:54 AM »
Thank you both, Decivre and Daniel! :)
I am happy more than enough for even some answers - even if they do not mechanical help and just put the question into roleplaying as Daniel posted.
But the rules should be for fair play and easier imagination - narative, roleplay etc. So if the word CREW seem to me more as employers (remember, that I have such crews in my real life and I am paying them etc.), but for fair play they should NOT SUCH BELONG to the Operator, than it should be noted in the rules. So on one side crew as employees - even PART TIME JOBs ;) as it sems - could be LESS LOYAL to the Operator than a gang of COMRADES etc. is LOYAL to the Chopper. On the other hand the Chopper seems like need some lever to the loyality - se the "Alpha dog" move, therefore the gang NOT BELONGS to the Chopper as he is NOT PAYING the gang etc. He even can GETTING VALUABLES FROM THE GANG by the move "Fucking thieves". Therefore I am not sure, WHAT IS FAIR: to let the Oparetor USING the crew as tool - like employees, or only as boost - participating as posted before.
I am open for each solution and even other solution for other scenario, but I want to be sure that the players see each solution in appropriate scenarion as fair play.
Lastly, please remember, that I am preparing SUPER SCENARIO for "RESOURCE -RESUPPLY RUN", which will need also the gig - barter - cut questions answered. If you got all AW books (Limited Edition, the AW book for CHILDREN I AW and even scenario from Vincent - *Hatched city*) and go through the rules more times as i did (!:)), you will see some SCENARIO RELATED RULES - some pieces of Apocalypse World how it was imagined by the author of it. For example see the Chopper fluff text giving even MORE THAN ENOUGH AMMO and and weapons into the game as whole - that means, it should be that way in each scenario, because Apocalypse World without shooting scenes will be like a modern movie without colors ;(.
I prepared sample scenarios from nearly absolute apocalypse, to apocalypse as nice as possible for being still the Apocalypse World ;).
The first case - *absolutely AW* ;) : 1 barter for living expenses means just some shleter, nerly not enough of nearly not drinkable water and nearly not edible food - or DIY like rat traps and a knife, lighter and permition for using it all with wood scavanged (better Do It Yourself = DIY).
The secon case - *alright AW* :) : 1 barter for living expenses means squat standard according present time, drinkable water even for some washing (hey, we are washing in drinkable water in my country - asking Apocalypse to happen, not?!:(...), food functional also for the taste etc. Instead of DIY approach, there is more community conections, services and SUPPLY CHAINS. Just few and short and not much and long as in present time, but so short and so few as would be after even "nice" apocalypse.
But 1 barter in each scenario is 1 barter FOR ALL usage - RULES: In the 1st scenario are also less weapons and therefore good gun is for 1 barter and also it is not easy to take over a shelter (remember the traps) and therefore also the shelter is for 1 barter. In the 2nd scenario is more guns but also more of other supplies, therefore although good gun is cheaper than in the first scenario, but also the other supply is cheaper, it is easier to take over a squat (not mentioned just a shleter) and so on.
And I can change the economics in a way that in 1st scenario would be more guns and still letting good gun for 1 barter - because although gun can be obtained more easyly, than it is not so easy to use, having repaired - and some sheleter(s) can then be obtained easily than by take over. Also in the 2nd scenario can be less guns, but then for not letting a gun cost more than 1 barter, I could just change the other values in opposite direction as above mentioned. /// Uff, do you see it all? :) ///
Therefore it IS IMPORTANT at least for me and the super scenario ;) how much of BARTER FROM ANY VALUABLEs the Operator is giving to the crew in measure of how much the crew making for (even as WITH) the Operator.
Is anyone willing to helping me more directly with the SUPER SCENARIO?! :) - also as TEMPLATE for scenarios making as was the 1st and 2nd mentioned above.