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Apocalypse World / Re: Maps
« on: June 09, 2010, 05:33:19 PM »
I'm kind of blown away right now, because this is a really simple yet powerful thing. Obvious, and yet something I haven't really thought about before.
The scale and scope of the maps you present to the players will have a powerful influence over the scope of their play. And this can be used as a deliberate pacing device over time. Wow, yeah.
John, that part where you presented the new map. Yeah, awesome. I can feel the power of that move from here.
The scale and scope of the maps you present to the players will have a powerful influence over the scope of their play. And this can be used as a deliberate pacing device over time. Wow, yeah.
John, that part where you presented the new map. Yeah, awesome. I can feel the power of that move from here.