Giving new Battlebabes opportunities to kick ass

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Giving new Battlebabes opportunities to kick ass
« on: October 17, 2020, 02:32:02 AM »
A lot of new players in my games seem to pick the Battlebabe and then play cautiously and limply. I think part of it is that Act Under Fire is one of the more opaque moves when you're starting out. How do you recommend giving these players chances to breathe and kick ass?



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Re: Giving new Battlebabes opportunities to kick ass
« Reply #1 on: October 20, 2020, 02:15:09 PM »
Part of the issue is one of MC/player expectations. Act under fire is only opaque if you as the MC are waiting for a player to say, "I 'act under fire' to..." - which to be clear you should basically never be doing. Your primary roll as MC is to determine when a PC's action (as described narratively in the fiction by the player) triggers a move and to call for the appropriate roll. As much as possible you want to abstract the move from the fiction such that your player isn't saying, "I 'go aggro' on this joker," but rather, "I stick my gun in his face and tell him to give me the Geiger counter" - at which point you (the MC) say, "Oooh, nice! Roll+Hard!"

In the context of the Battlebabe, act under fire is the move that is most often used when a PC is doing something daring, something where it feels like success shouldn't be automatic and/or some level of skill or chutzpah is required. It is most often the move that sets you up to be in a position to do some other move. So encouraging the Battlebabe to kick ass is best done by putting the Battlebabe in situations where kicking ass is appropriate.

That said, you need to take some care here, because while the Battlebabe is usually fantastic at starting trouble, not having a great Hard stat means they're often not so good at finishing the trouble they've started. Stand-up gunfights are for the Gunlugger. The Battlebabe excels at things that are not necessarily violent, but rather those things which are dangerous. No one is better at swinging across chasms, or scaling walls in the dark of night or tight-rope walking into the enemy camp. The Battlebabe is that rare person who can sneak past the guards unseen, dodge the enemy's strongest attack unharmed, slip a drug into someone's drink unnoticed, or run full-tilt through a minefield unscathed. If you present the Battlebabe with these kids of dangerous situations and call for roll+Cool to solve/get out of them, your players will catch on in a hurry.