Stats
You can highlight Hx.
Moves
There has been a pretty sizable update to Battle moves and Seize by Force. Road War Moves were added along with a complete reimagining of vehicles. Subterfuge moves have been added. Some old moves have hold or effects on misses now, many have undergone slight text changes which may have implications on how they're used.
Playbooks
The Operator is gone, Driver underwent a substantial change. Some class moves have been tweaked. Character creation Hx was completely redone. Angel Kits were substantially updated. MaestroD was added as a base class. Prosthetics are detailed for the savvyhead, and small but significant changes can be found in the improvement lists for the playbooks.
Barter/Lifestyle
Barter moves are mostly untouched, but barter functions entirely differently then before. A number of barter is spent to pay for your lifestyle every session, rather then every month. All classes have a built in moonlighting, but this takes place on screen and in the narrative, not triggered or handled by rolls occurring in between sessions and in downtime. This is a massive change to the tempo of the game, and helps to make scarcity and survival become real things for the player characters.
DM Tools
Many DM tools are the same, all of them are familiar, but there are new tricks and suggested aids that have overtaken old examples. Namely fronts aren't present at all, new threat mapping aid is provided, and a bunch of new threat types have been detailed with some minor updates to the classics.
Other Stuff
More harm types are detailed.
More weapon types are detailed.
Coming back from 12 harm is done entirely differently.
Some more fun custom moves from play testers are in the back.
If you want the details for the changes, I recommend the 2nd edition book.