[Inspired by "Skinner effectiveness"] Your experience with the Driver

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Re: [Inspired by "Skinner effectiveness"] Your experience with the Driver
« Reply #30 on: September 15, 2017, 09:43:18 PM »
...and it maybe too late for nerdwerds's game, ...

Yup. I went with the idea that the Driver can sense the threat type of a vehicle, but I didn't give it to the player as a move. Whenever he gets into a car I just say something like "You feel like this buggy wants go fast" for a ferocious fucker or "You feel like this APC wants to crush skulls" for a vicious bastard and I've found that it provokes the player into asking questions and making moves. Which is kind of what you want players doing anyway, so it works perfectly!
Looking for a playbook? Check out my page!
http://nerdwerds.blogspot.com/2012/12/all-of-playbooks.html

Re: [Inspired by "Skinner effectiveness"] Your experience with the Driver
« Reply #31 on: September 15, 2017, 10:36:25 PM »
I like that! It's a nice mix of simple and fruitful. I'll definitely be taking that trick away from this thread, thanks!

Re: [Inspired by "Skinner effectiveness"] Your experience with the Driver
« Reply #32 on: September 20, 2017, 10:05:27 AM »
Yup

That's OK, it sounds like what you went for was awesome, glad you and the players worked it out!