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what's cool
Barf Forth Apocalyptica
barf forth apocalyptica
the nerve core
what's cool
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what's cool
45 Replies
54503 Views
Michael Pfaff
339
Re: what's cool
«
Reply #30 on:
March 04, 2011, 12:02:34 PM »
Maybe the answer is in this:
http://apocalypse-world.com/forums/index.php?topic=839.msg7871#msg7871
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Eruditus
45
Re: what's cool
«
Reply #31 on:
March 10, 2011, 06:17:40 PM »
Here Evan not only gives us great rundowns of the action this is a really powerful image for the Apocalyptic future. Maybe the 80s scarred me. lol
http://apocalypse-world.com/forums/index.php?topic=608.msg7673#msg7673
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Evan Torner
127
Re: what's cool
«
Reply #32 on:
April 17, 2011, 08:24:04 PM »
Joe, Daniel and Meg's suggestions of running for 7+ players dovetail nicely with best practices for live-action role-playing games: stay put, have factions, share the spotlight!
http://apocalypse-world.com/forums/index.php?topic=1560.0
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lumpley
1293
Re: what's cool
«
Reply #33 on:
April 29, 2011, 12:04:24 PM »
I always love it when Evan analyzes a thing.
http://apocalypse-world.com/forums/index.php?topic=1518.msg9033#msg9033
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John Harper
473
Re: what's cool
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Reply #34 on:
May 12, 2011, 05:01:44 PM »
SimonC's treatment for Conspiracy and Mystery fronts:
http://apocalypse-world.com/forums/index.php?topic=417.msg3908;topicseen#msg3908
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Evan Torner
127
Re: what's cool
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Reply #35 on:
June 05, 2011, 02:34:20 PM »
Simon JB's color-coded approach to online
AW
game documentation:
http://apocalypse-world.com/forums/index.php?topic=1691.msg9844#msg9844
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lumpley
1293
Re: what's cool
«
Reply #36 on:
June 21, 2011, 10:57:23 AM »
Mapping as Fictional Positioning
by J. Walton.
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Shreyas
153
Re: what's cool
«
Reply #37 on:
July 27, 2011, 02:26:20 PM »
Off forum, someone adapting AW-style hit/red hit to D&D4e
http://www.enworld.org/forum/4e-fan-creations-house-rules/309299-partial-skill-successes-inspired-apocalypse-world-suggestions-wanted.html
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Michael Pfaff
339
Re: what's cool
«
Reply #38 on:
August 02, 2011, 04:54:36 PM »
Wasteland Weekend - Sept 23-25 2011!
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John Harper
473
Re: what's cool
«
Reply #39 on:
August 04, 2011, 05:33:18 PM »
Johnstone's awesome custom move:
When you reset Hx, learn a secret
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Thnxbrvknight
9
Re: what's cool
«
Reply #40 on:
September 23, 2011, 06:38:23 PM »
http://apocalypse-world.com/forums/index.php?topic=1447.0
Bonds, man. Bonds. Also, simplifying is often cool.
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Antisinecurist
318
Re: what's cool
«
Reply #41 on:
September 27, 2011, 05:50:38 PM »
http://apocalypse-world.com/forums/index.php?topic=1987.msg11703
Jacob's working on a great hack over yonder. The gaining / spending XP structure's pretty neat, as are the damage track and everything-is-acting-under-fire bit. Oh, and the general playbook structure is pretty cool.
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Tim Ralphs
90
Re: what's cool
«
Reply #42 on:
November 11, 2011, 05:02:38 AM »
http://apocalypse-world.com/forums/index.php?topic=2127.0
Things to think about when setting up a campaign to make it blaze along with everyone involved. Hell yeah!
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normandygirl
3
Re: what's cool
«
Reply #43 on:
January 13, 2012, 08:43:12 AM »
what's new with this thread?
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good day everyone
lumpley
1293
Re: what's cool
«
Reply #44 on:
January 29, 2012, 10:25:29 AM »
Holy crap friends, DWeird is laying it out: <a href="
http://apocalypse-world.com/forums/index.php?topic=2248.msg13641#msg13641
">Re: Guide to creating new playbooks</a>.
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