I'm sorry if this feels like harping on an old topic, but my personal aha moment from reading this thread is this:
If a player rolls for a move, hits the roll, we resolve the hit, and then the player just looks at me asking what happens next... I make a move.
Even if it's immediately after the roll. Even if it was a hit.
After all, the principle is that when the players look at you, expecting you to say something, you choose a move and make it.
A misconception I've had for a long time (unaddressed and unarticulated) is that this can't happen. On a hit, the "hit effect" happens. On a miss, the "miss effect" happens. And on some moves, the "miss effect" includes getting an MC move in the face.
This ignores the time period immediately after a hit. What's the MC doing then? In my case, now that I look back on it, the answer has been "relying on mystical MC skills (i.e. not the game's rules) until the situation has changed a little and I start looking at my moves list again".
This model is (if I read this thread correctly) wrong. Some moves have a miss effect; if so, that happens, then if you turn to the MC they will make a move. Some moves only have "prepare for the worst" – which as a player sort of automatically improves looking at the MC saying "okay, so how fucked am I?" And that's what triggers the MC move.
Now, I'm not saying that the right thing to do is to throw the hardest moves you can think of at the players every time they hit a move. You still want to follow the dramatic rhythm you've got going. And more importantly, when I hit a roll as a player, I'm not likely to look at the MC and ask "so what happens?" Instead, I might go "okay that's great, so now that I'm in the car I wanna..."
I don't think I'm alone in this misconception. And by changing Seize by force from one that doesn't have a miss effect ("the miss effect is a hard move") to one that does ("so what, now we can't do a hard move on a failed Seize?") brought it to the forefront.
Does this seem reasonable?