Silmarillion hack

  • 1 Replies
  • 2539 Views
Silmarillion hack
« on: February 13, 2016, 02:36:07 PM »
Just started working on a hack inspired by the Silmarillion. I'm just at the beginning stages. The game will largely be based on massive world-affecting stories, tragedy, and cultural conflicts. Anyone who cares to comment on the stuff below and give me suggestions and ideas is very welcome to do so. The advanced moves, yet to come, will concentrate more on stuff like resisting the shadow, drawing inspiration from nature, achieving pyrrhic victories, and so on.

Attributes (based on a scale of -3 to +3)

Craft: your ability create items of artistry, worth, and sometimes power
Fairness: the beauty of your soul, body, and voice
Heroism: your ability to act with boldness, courage, and gallantry, and gain renown
Lore: your ability to uncover secrets and reveal knowledge
Lineage: the importance of your ancestry and the power of your presence
Race: the measure of how closely you conform to the potential of your race
Sacrifice: your ability to rescue others from calamity at the expense of your own safety

Basic Moves

Rescue (basic)
When you act to save someone at great personal risk, roll + Sacrifice
10+ You prevent harm from coming to the person you are trying to save. Choose one from the list below.
7-9 You prevent harm from coming to the person you are trying to save. Choose two from the list below.
• you take damage intended for the person you saved
• you break a personal item of great worth to you
• you switch places with the person you are trying to save
• you harm the person you are trying to save, such as pulling the person's arm out of its socket, knocking him unconscious, or dealing 1d4 damage.

Battle (basic)
When you attack a foe using a melee weapon, roll +Heroism.
10+ Deal damage to the foe. Add 1d6 to the roll if you open yourself to attack and take damage from the foe.
7-9 Deal damage to the foe but, in turn, the foe attacks you.

Let Fly (basic)
When you attack a foe with a missile weapon, roll +Heroism.
10+ You hit your foe and deal damage to it.
7-9 You hit your foe and deal damage to it, however, you must pick one below.
• You must take several shots. Reduce your ammo by one.
• You expose yourself to attack from a foe bearing a missile weapon.
• You break your bowstring
• You accidentally throw your sling
• Your spear/javelin becomes lodged in the floor, wall, or tree, and cannot be retrieved until the battle is ended.

Reveal Truths (basic)
When you investigate a scene or individual, roll + Lore
10+ Ask the GM three questions from the list below.
7-9 Ask the GM one question from the list below.
• What is hidden here?
• What happened here?
• How dangerous is the situation?
•*Is this person hiding something?
• How does this person regard us?
• What will happen if I do X, where X is an act described by the player.

Act of Beauty (basic)
When you perform a dance or sing, roll + Fairness
10+ You perform an act of beauty.. Choose two from the list below.
7-9 You perform an act of beauty. Choose one from the list below.
• Your audience is pleased, and will grant you one request, including paying you double your asking price.
• Your performance is worthy of renown. Your services will be in demand in the area.
• You captivate an NPC, who becomes a follower of yours while you remain in the area.

Forge (basic)
When you take weeks to create an item by your own hands, roll + Craft
10+ You create the item you designed. Choose two from the list below.
7-9 You create the item you designed. Choose one from the list below.
• The item you create is of great value, being worth twice what a normal piece would sell for
•*

Entreat (basic)
When you engage in social interaction, roll + Lineage
10+ You are able to leverage the person to do what you are asking.
7-9 You are able to strike a bargain with the NPC, but his price is as exacting as yours. Choose one below.
• You must pay an immediate price, either in coin, service, or an item.
• You owe the NPC an undetermined favor, which will be called on at an undetermined time.
• If the favor given by the NPC is a trick, your life will be forfeit if you are ever captured.

Beat the Odds (basic)
If you attempt an exciting act not described by another move, roll + Heroism
10+ You accomplish what you set out to do.
7-9 You accomplish what you set out to do, but suffer a side effect. Choose one below.
•*You break a personal item.
• You injure yourself.
• You find yourself in a compromising position.
• You give away a secret.
• You injure an ally.
• You break a feature of the scene, such as a valuable vase or religious icon.

Advanced Moves

Pyrrhic Victory (advanced)
Roll + Sacrifice
10+
7-9

Resist the Shadow (advanced)
Roll +Heroism
10+
7-9

Inspired by Nature (advanced)
Roll + Fairness
10+
7-9

Defy Authority (advanced)
Roll + Lineage
10+
7-9

Prophecy (advanced)

Curse (advanced)


Elf
You may use your rank in elf as a substitute for the attribute associated with any two these moves:
Battle (high elf), Let Fly (wood elf), forge (high elf), act of beauty (wood elf), inspired by nature (wood elf), Beat the odds (mariner stuff - high elf, survival stuff - wood elf), Beat the odds (athletic stunts), reveal truths (wood elf - woodlands), Defy Authority (high elf)

Dwarf
You may use your rank in dwarf as a substitute for the attribute associated with any two these moves:
Battle, act of beauty (craft), Beat the odds (actions underground), resist the shadow, reveal truths (underground)

Human
You may use your rank in human as a substitute for the attribute associated with any two these moves: Beat the odds (when reduced in health), reveal truths (reading other people), Defy authority, Entreat, Rescue
« Last Edit: February 13, 2016, 09:22:14 PM by frodolives »

Re: Silmarillion hack
« Reply #1 on: February 14, 2016, 06:39:06 PM »
Here is one change:

The Battle move now subsumes both melee and missile combat, since I see no reason to differentiate them in a game that is not about tactical combat.

There are four types of enemy in combat: Horde (made up of Wretches), Foe (the leader of a group of Wretches), Villain (a named Foe), Fiend (leader of several villains and hordes, or a beast of great power)

Small hordes (3-10 wretches) have one wound, larger ones have 2-3 wounds. Foes have 1 wound, Villains have 2, and Fiends have 3. Foes can become villains if a villain falls and a foe takes its role. Characters have 5 wounds.

There is also the Defiler (Dark Lord, the Big Bad). Not designed to be faced or killed in combat.

Battle (basic move)
When you attack an enemy using a weapon, roll +Heroism.
10+ Pick two from the player's list below.
7-9 Pick one from the player's list below, and the GM picks one from her list.
6- Pick one from the GM list below.

Player's List (each may be selected more than once if the roll is 10+ and the fiction supports it)
• Cut a swathe through a horde by inflicting 1 wound on it
• Kill a Foe
• Wound a Villain or Fiend
• Find a good escape route
• Capture or knock unconscious a wretch or foe
• Drive off one point of Horde, including its Foe commander
• Learn something about your enemy
• unleash an Item Quality

GM's list
• Character takes one wound from a Villain or Fiend (soft move)
• The character takes -1 forward against a Horde or Foe
• A living wretch, foe, or villain flees the battle to report the heroes' location and status to a superior (soft move)
• Reinforcements arrive (hard move)
• The character is forced to retreat (soft move)
• The character takes one point of Despair (hard move)
• The character is captured (hard move)
• The character becomes isolated from his allies, becoming unable to accept any sort of aid including Rescue
• The battle attracts unwanted attention