Hi everyone,
I've been working for over a year on a PBTA game called City of Myst about super-powered individuals in a dark urban mystical setting. The two cool game mechanic elements that characterize the game:
1. It runs on roll+tags. The characters are basically lists of tags and the moves are powered by the number of relevant tags you use in a a move. This is a fusion of Apocalypse Engine with tag-based games, e.g. Lady Blackbird.
2. Status spectrums replace harm. Status combines a tag, often negative, with a tier. Whenever the tag applies to what you are doing, the tier acts as a penalty to your roll. The status spectrum is a nice way to merge different effects into one value ("Are they on the same spectrum?") and make the penalty stacking non-linear. I'll share more about that when the Alpha is out.
The Alpha release, due in the next few days, will include the core moves and mechanics and seven ready-made character playbooks (not archetypes but finished characters - the character creation is a whole 'nuther ballgame).
If you want to check out the game website for some more info -- it's at
cityofmyst.com . I will post an update here when the Alpha docs are available for download.
For now - does anyone know of any other games/hacks working with the roll+tags mechanics that I can check out? What do you think about this direction?
Oh and check out some of the art our illustrator has been working on: