Honestly, I might give the Operator an Obligation gig. Maintain the Holding (Things are good/Everything falls apart) and if they don't choose to work the gig then: Something goes wrong. Then say, while things are good, everyone in town acknowledges you and tends to be willing to do what you want, if sometimes begrudgingly. Maybe even a periodic +1 forward to a manipulation roll to account for this. When things start to crumble, make holding the hold harder then otherwise, people less cooperative, more secret, other powers swaying public opinion, whatever. And when everything falls apart, things really just go all the way bad really fast. Maybe that means the holds contested, maybe the Ops been framed, maybe he's run out of town, maybe half the population is killed, dies, or whatever is fitting the narrative. Embrace that dark future.
As always, when you give out an obligation gig, they get +1 juggling. When the gig has resolved the juggling returns to normal. And maybe when they take the advance, this resolves naturally. Or maybe because they're Operating like a dozen different things all at once... they have to keep juggling it like everything else in their life. That is what it means to be an operator after-all.