Holy shit I love what you've done with the character sheets. I remember 2.0 wasn't coherent enough to really turn me on and get me writing a post, but I loved the art, and the visuals are still your strong suit - this is a really great entanglement of visuals and mechanics.
For the Network: It would be worth clarifying that the trust bubbles represent your contact's trust towards you, and not yours towards them.
For the AI: There could be more detail on what volatility means. Leave the specifics to the admin, but outline the scale of the problems that can result from each level of volatility, even just comparatively - volatility 3 is 10 times worse than volatility 2, for instance. More broadly, telling the reader they're free to do something - admins and players alike - is useless, because of course they're free to do whatever they want with the game in the first place. Either tell them what to do ("Admins decide what volatility means.") and, if you can, how to do it, or leave it out entirely (But that doesn't work in this case, so do the first one - this is pretty much for when you can't tell them how to do it effectively). I also really love the way you've built this image of a terrible cut-throat AI ecosystem because I absolutely love any of that law of the jungle shit, especially since you've transposed it onto technology in a really poetic, effective way.
For the Warlord: I am so happy with the Havoc angle you took on this and I want rules to describe the scale and intensity of havocs you can produce, and guidelines on how they unfold. Doing this well would take a lot of research. Havoc's mechanics as is are lacklustre - consider including a bit which describes how the penalties tend to express themselves (ie. Havoc coming back on you) or better yet, say for instance that a 10+ guarantees zero fucked up things will happen to you as the havoc you're causing reverberates, 7-9 guarantees one and 6- guarantees 2-3. You can also scale across the intensity of the fucked up thing as well as the number, ie. a 10+ might still mean that something a little fucked up happens to you, an inconvenience, and 6- means a bunch of inconveniences, a permanent inconvenience or something totally fucked up, a major setback.
This is all the feedback I can afford to give right now - I hope it helps!
P.S. Am I supposed to capitalise the "The" on your playbooks?