Session 14:
Two love letters this time. One for Cassandra 2.0:
Almost two weeks have passed since you escaped Haven together with the mysterious Marsh. You've spent most of that time under the care of your medic, trying to mend the wounds you received in the fight on Havens roof, during the subsequent torture and from the dust burning you from inside. During this time the ruins have been beset by large metal burrowers with hooks and claws, seemingly intent on killing every person they encounter. But for some reason they have left the building were you and your cult reside untouched.
Remove all wounds, mark experience and roll +hard. On a 10+ choose two, on a 7-9 choose one. On a miss you still get to choose one, but your injuries are not fully healed and stay at 6 o’clock.
- You’ve had Gnarly watch Marsh since he joined you, trying to figure the guy out. When you next interact with him you may read a person as if you rolled a 10+ and also get +1 forward with your next roll regarding him.
- The metal burrowers have left you alone but one of them, heavily wounded, emerged from the ground in your basement and stayed there. It seems docile compared to the ones outside, but no-one has dared to go near it.
- Practicing in using the dust while suppressing the side-effect of it burning you alive from the inside has given results. Whenever you use the dust you can act under fire to use it safely.
And one for Marsh:
So you're a Architect clone hybrid as well? Who would have thought! Unlike Cassandra you know very well what you are and that your memories from before the Architects abducted you are not your own. Though almost immediately after you were unleashed into the world you lost contact with the Architect and was left to your own devices. The Architects major concern was protecting their precious spires, but the reason was never divulged to you.
Like Cassandra you are infused with the black dust of the architect. It powers you and makes you more than all these weak filthy humans (you can summon the same black, crawling eyes as Cassandra have permanently at will). Pick two from the list below:
- Using you violation glove you can inject small amounts of dust into other people. It won't survive for long outside your body but can do a lot of damage (you now have the brainer gear Implant syringe).
- It makes you faster and stronger (+1 hard OR +1 cool, maximum +2).
- You know the location of a small underground Architect observation post out in the scorch. A small band of raiders have made its outer areas their home so you have yet to explore it fully.
Almost two weeks have passed since you helped Cassandra escape Haven. During this time the ruins have been beset by large metal burrowers intent on exterminating all human life. The burrowers are powered by the black dust as well and you've been able to use you psychic powers to keep them away from the building Cassandras cult call home, though you have yet to tell anyone you've done so.
Also, mark experience.
Marsh and Cassandra 2.0 have spent the last few weeks in their hideout in the ruins, strangely untouched by the metal burrowers, Cassandra recuperating and Marsh keeping his distance to the cultists, who have all returned the favour. As one of the lookouts bring news of the arrival and claiming of Haven by Geronimo and his army Cassandra orders Gnarly to arrange for an infiltration of Haven. The plan is to try and get at Geronimo to force him to tell them where Tesla is hiding. She then meets with Marsh who tries to convince her that she should abandon everything here, cult, mission and all, and follow Marsh on his quest to find out more about the Architects instead. Cassandra dismisses the frustrated Marsh and starts to make plans to strike at Geronimo instead.
Geronimo observes the Burrowers fall from the sky and the subsequent awe-inspiring bombing by the spaceship in the sky from the window in his private chambers. The presence of the enormous spaceship unnerves him and he once again steps into the garden of the Gods. The soothing statues and fountains are all there as before, with the ivory tower of the sky serpent in the distance. He heads over to the pond of Mother Camel. The Mother is nowhere to be found, but the pond beacons to him. As he looks into it, his thoughts on Tesla, he sees a vision of his son. The creature is standing by a broken spire, hand in hand with Milkshake who is speaking to her child, though the words are lost in the image. Geronimo touches the pond and is instantly transported to the scene, finding himself laying on the ground, the pond visible just out of the corner of his eye. Hi rises and addresses Tesla and Milkshake, asking Tesla to come with him. The creature, now hulking mass over 3 meters tall, turns to him and whispers "father" into Geronimos mind. Milkshake at Geronimo, telling him that he won't take her child from her again. But Tesla picks up his mother, and starts pushing her body into his own, merging with her as he did with Apple. Milkshake struggles and begs Tesla to stop, but her scream is cut off as her mouth disappears into Teslas flesh. The creature walks up to Geronimo, stroking Milkshakes hair, which hangs from her scalp protruding from Teslas chest, with its hoof-claw. Father and child touch, hand to hoof-claw, and Geronimo reaches out to the pond, transporting them both back to his quarters in Haven.
Cassandra 2.0 and Marsh are standing on the roof of their hideout, watching the bombing. The sight brings Marsh into the great featureless Architect mindscape, and drags Cassandra along. Dictated by Marsh mind they find themselves having a tea-party during which Marsh continues his attempts to convince Cassandra to come away. They are cut short when the looming shapes of two Architects appear. The first one picks up Cassandra by the throat while the other prods and pokes her, stating that she is a defective construction, a failure and needs to be replaced. Cassandra appears unable to resist but Marsh is filled with rage at the sight of the Architects and tackles the one holding Cassandra, bringing them both back to the roof. Cassandra falls to ground, Marsh standing over her with eyes filled with swirling black dust. Marsh berates Cassandra for not understanding that they are the same and that Marsh only wants whats best for them. But the realisation that she may not be unique and chosen has shattered Cassandra, and she can only whisper "what am I?" over and over again.
With the reveal of the ship, and worried that there may be other ships out there, Humphrey puts all his efforts into creating a substitute AI for the ship, one that will be under his control. After some research he concludes that two ways are available. Either he spends a few week programing one from scratch or he uses a person as a template, combining their brain patterns with the ships network to create a new AI. It won't be as efficient as the original, and the process will leave the person brain dead. But Humphrey is determined and, based on previous conversations with Tosh where the doctor laments his old age, lost wife and wish to leave some lasting legacy in the world, goes to speak with his friend. Just in case, he brings his gun.
Ma makes her way to Haven after hiding the tank in the outskirts of the ruins. However when she tries to infiltrate the compound a piece of the wall on the weakened structure gives way and sends her falling to the ground. She awakes in shackles in Havens dungeon with a very pleased Deny in front of her. Deny tells her that her fate is now sealed, that she should not have come back, and Ma ask Deny how she of all people can support Geronimo. Deny replies that she won't be questioned by the likes of Ma, and that Geronimo will decide her fate. After Deny has left to fetch Geronimo, Ma successfully bribes the two guards to let her go and leave. She then places herself against the wall, pretending to still be restrained, hiding a blade behind her back, and waits for Geronimo and Deny to come.
The dust has burnt away her tear ducts and she is unable to cry, but Cassandra 2.0 tries nonetheless. Marsh is overcome with pity for her, embraces Cassandra and tells her that no one will be their master. That together they will take the fight to the Architects and reclaim their lives. Hearing this Cassandra collects herself and they leave the roof and the building together. Mounting one of the cults 4 wheeler Cassandras departure is noticed by Gnarly and others who rush to the windows and asks where she is going. Cassandra tells them that they must all make do without her now, that she is no longer able to care for them. Her followers scream and cry, begging her to stay, but Cassandra and Marsh drives of, leaving the ruins behind.
Geronimo brings Tesla out among the believers in Haven. Their initial reaction is fear, but Geronimo comforts them, assuring them all that Tesla is their salvation. As people flock around Tesla Deny tells Geronimo about Mas capture and together with half a dozen guards they go to see her. Deny immediately pulls her gun when she sees that the guards are missing, but Geronimo refuses her warnings and goes in to see Ma. He asks Ma if she has come to kneel before him and Tesla. Ma tells him in turn that she has come to take Thundertongue from him, as the blade is the only thing that can hurt Tesla, and she wants it for leverage. At Geronimos refusal Ma reveals her bonds to be cut and proceeds to push Geronimo out of the way and slaughter his guards. She saves Deny for last, seeming to taking great pleasure in eviscerating the helpless and wounded Deny. Facing Geronimo alone Ma reaches for Thundertongue. But Geronimo cries out to Mother Camel and the water goddess intervenes, liquifying Mas joints. She falls to the ground, unable to defender herself against Geronimo. As additional guards rush into the room and put Ma in irons again, Geronimo asks her why she insists on defying him, and that now he will bring her to Tesla and show her what has become of the child she once claimed to be the mother of. However on the way there Ma manages to slip her bonds and escape.
Tosh is understandably reluctant to Humphreys suggestion but after some convincing he agrees, but with conditions. He insists that Humphrey hardcodes the three laws of robotics, which Tosh read about in a faded book he found, into the AI that he will become. Humphrey agrees and begins preparing for the procedure in his workshop. Daffy comes by as Humphrey is attaching electrodes to Tosh head and is appalled at what Humphrey is planning to do, and that Tosh agrees to do it. After a heated argument about the greater good, Daffy leaves the ship, not recognizing this side of Humphrey. Humphrey remains undeterred and the procedure is a success, creating a new AI for the ship which appears as a ghostly blue image of Tosh, referred to as Blue-Tosh. The construct is a bit slow, but gives Humphrey complete control over the ships functional systems. Tosh body is unceremonially dropped into the incinerator. Using Blue-Tosh Humphrey then moves the ship to a position above Haven, its sensors picking up Teslas presence. To get their attention he launches a missile at one of the remaining structures in the ruins, blowing it to bits, before addressing the Haven through the ships PA system, demanding to speak with the hardholds leader.
Back with Tesla Geronimo expresses his frustration that Ma escaped, but Tesla tells him it is no consequence and that they must prepare for the sacrifice. Geronimo says that they will surely find suitable candidates among Havens population, but Tesla responds that such a sacrifice won't suffice, that it is Tesla who must be sacrificed. Hearing this Geronimo snaps and starts screaming and punching people and things. He is soon brought out of it by his panicking followers, who explain the demand made by the giant ship in the sky. Geronimo composes himself and heads up on the roof where Humphrey transports him to the ship by activating the energy elevator. Geronimo is quite surprised to see Humphrey and asks him what his intentions are with such a powerful device. Having largely ignored what has been going on, Cassandra 1.0 finally emerges from studying the Architect database in her chambers when being told by Blue Tosh that the energy elevator was activated. She goes down to the hangar and is introduced to Geronimo by Humhrey. She is less than pleased to see him and demands that he leaves her ship, as tell them that intends to use it to take those who wish away from Haven. Humphrey responds that it's not her ship any more, but his, and that he intends to use it to protect Haven and its people. Cassandra is visibly taken aback at this, but realises its truth as Blue-Tosh refuses to comply with her orders to move the ship.