My take:
- What is a right?
- What is the purpose of calling something a right?
A right is a privilege that allows you to have something, or behave a certain way. Maybe you were brought up and taught that its something you have, or something you can exercise. It might be something you earned, by proving yourself or by being declared by a superior, but it could just simply be something that everybody knows about you and that you know with certainty.
Within the framework of the game, assume the same thing. Your character has the right to
do the thing described in the right, and everybody else within the fiction pretty much knows you have that right too.
- Do rights imply duties?
- Do PC rights imply duties on NPCs?
- Do PC rights imply duties on PCs?
- Do PC rights imply duties on players?
- Do PC rights imply duties on the MC?
- Do NPCs have rights?
- If so, do they imply duties on PCs? on players? on the MC?
Within the structure of the rules I would say the most obvious answer is "no."
But these are all good questions that could perhaps be answered within the game.
Why does the Court Wizard believe he has the right to a day of rest? What does he do to earn that right? Was it bestowed upon him? Did he become the Court Wizard because that is a right inherited with this role? What duties does he perform to maintain that right?
- Do players have rights?
- Does the MC have rights?
- Do non-players have rights?
- Do rights imply duties on nonplayers?
- Are there universal/status rights?
- If so, can PCs claim implicit rights
Nothing within the rules says so. I'm kind of confused why you would think the players have rights since they seem to speak directly to the social narrative within the game's fiction.
- Do rights have a accompanying social support systems?
- If so, are they different for each right? For each domain?
They have a support system that you create.
If these questions were being asked of 9th century locals I imagine their answer would be "Everybody knows the King makes the laws. Why? Because he's the King. Who else would do that?"
- Why use an intricate rights framework in a setting that, historically, did not organize itself under the concept of rights?
This is completely wrong! As others have said, there's no concept of universal human rights, but the right to rule was very much a part of archaic civilization. Look at Augustus Ceasar, look at the Pope, look at King Arthur, look at Alexander the Great, look at Genghis Khan. All of these people had the right to rule over lands that swore fealty to them, in some cases because those lands were conquered and in others because people
believed that right was bestowed by god at birth or via ceremony.
And these are just obvious examples, google: "mandate of heaven" or "divine right"
The divine right of kings was something that was just a traditional part of society and not much is written about it in Western historical texts until people started coming together and saying that it was a dumb idea and maybe the monarch shouldn't have a divine right.
- How would you describe a exemplary historical Dark Ages society in terms of rights?
Tough question. Normally I wouldn't start in terms of rights, but I would default to using the local ruler as an example of the right to rule. And probably point out that rights were contentious and people fought over them constantly. Look at the Magna Carta, because that was written in the 1200s and was supposed to codify what rights rulers had beside the king based on traditions that were
known but never previously written down, and it was also meant to curb the king (denying rights) because he was walking over everybody else's rights by exercising his own.
It also led to a lot more fighting as well!
- Does a right imply a character or player against whom to claim the right?
I'm confused by this question because I don't know what you're really asking.
- Do characters without an explicit right lack an implicit right?
Not necessarily. Depends on the right and how you're exercising it.
You have the right to speak, but you can't just say anything because there are consequences for offending people. Correct?
- Is a rights framework appropriate for the rules of a game? Of a role-playing game? Of a collaborative role-playing game?
Certainly. Yes. Play to find out!