Interesting concept. I'd suggest looking at the 'spread' of using 2 dice as opposed to 1. The issue with using 1 dice is that it's *very* prone to wild variance, where-as a 2 dice roll will concentrate the rolls around the middle. For most *World games, the spread of 2d6 means that, more often than not, you're falling into the 7-9 range. This allows the players a sense of progression while providing new challenges to keep the story going ("you succeed BUT..."). I'd have to check my math, in the system you laid out, you are more likely to have a complete success on a Challenging task with 1d10+Stat than you are with 2d6+stat.
The *World games tend to handle difficulty by adding rolls. The more a player rolls, the more likely they are to fail or at least cause complications. Each roll needed to overcome the obstacle increases the difficulty of that obstacle in an organic fashion. For a horror game, I would personally force players to overcome terror, insanity, nausea or exhaustion whenever they try something hard.
In your hack, consider limiting stat bonuses. A +3 or +4 is enormous in the 6-/7-9/10+ system. You could have a completely different stat distribution; say -2, -1, 0, 1, 1. That would greatly change the dynamic and difficulty of the game.
Finally, don't underestimate the power of re-framing. Think about the names of your Moves, and the names of your stats. Apocalypse world has Cool, Hot, Sharp, Hard and Weird; those don't fit in a horror game at all. Horror protagonists are none of those (well, except weird, maybe). My own Space Opera has Mettle, Physique, Influence, Tech and Ingenuity as stats instead, because that distribution works with many of the tropes of sci-fi shows like Star Trek or Firefly. For a horror game, the stats should reflect the desperation of the characters. It's all in the language; saying "Roll plus your Hot" says something about your setting. "Roll plus your Sanity" says something completely different.
For a horror hack? Personally I'd go for:
- Flesh (Strength, Speed)
- Blood (Toughness, Endurance)
- Mind (Knowledge, Skill)
- Heart (Sanity, Courage)
- Soul (Magic, Supernatural)