Pardon the necropost, but I'm running with this idea
all the way to KublaCon. I wanted to post the "circus rules" here, as it were. I'll probably end up asking the PCs what their characters do, and have them roleplay the whole 'circus thing', but I wanted to get some ideas down so I would be ready. These aren't necessarily what I'll bring or use, they're just ideas.
For all PCs: when you
do your circus thing!, choose one other PC, then describe your act in detail (pulling a rad stunt for the Daredevil, making an introduction for the Ringmaster, etc). Even if the actual in-character action only lasts a few seconds, please oh please chew the scenery. Then, your chosen PC and the MC simultaneously vote thumbs-up or thumbs-down (depending on whether they think your audience will like your act). Both thumbs up - you're high on good vibes from the crowd, take +1 forward! One up, one down - you're a little distracted today, give +1 Hx (or -1) to the PC who voted for you. Both down - it's a tough crowd, take -2 on your roll, but mark experience for pushing through.
Angel/Showdoc - when you make your character, also choose one of the following:
- Miralce Worker - when you successfully heal an NPC, choose one - they are generous (they pay +1 barter, somehow), they are grateful (+1 going forward if they help you with something), or everyone is fucking impressed (give +1 Hx to a PC).
- Snake Oiler - you make and sell a patent medicine. Choose a stat - when anybody takes a dose, they get +1 to that stat for the remainder of the scene, and they are is now addicted - when they get another dose, they mark experience, and it's acting under fire when they refuse or avoid another dose.
Driver/Daredevil - when you make your character, take the following move in addition to your others:
- Any crash you can walk away from - take -2 on all harm rolls when you are behind the wheel.
Savvyhead/Soothsayer - when you make your character, instead of a workshop, choose from the following: a meditation room, a bit of another soothsayer (mummy/skull/brain in jar), a pet, a lovely assistant (Page, Silver, Voice, etc), a focus (crystal ball/tarot deck/ouija board), a collection of mystic books, alien artifacts, mind-expanding drugs, a few musical instruments, a haunted pre-apocalypse object. Also, take the following move in addition to your others:
- Karma ran over my Dogma- you can intervene on behalf of a soul in need, at the expense of future misfortune. After a PC makes a roll, you may declare that you are pulling the strings of fate (or somesuch), and if they agree, they re-roll. Regardless of the outcome, the MC takes 1 hold. Any time after that scene, the MC may spend 1 hold to give a -2 penalty to a roll made by the PC you helped.
Maestro D'/Ringmaster - when you make your character, your establishment is a circus of course!
- You may also choose attractions from the following: fake violence, brutal violence, dramatic performance, acrobatics, prestidigitation, erotic performances, spiritualism, hope (real or false). For example, if your bread and butter is a big gladiator pit, where the locals can bet on the outcome and munch odd meat while they watch, your main attraction is brutal violence, followed by easy food and games.
- Instead of regulars and connected NPCs, you are defining members of your crew.
... that's all for now. I'm thinking of others. Again, these may or may not be used - I do have a tendency to over-complicate things with my shiny MC ideas, so at worst, this is me purging, at best, it may help me better understand what may work or not with this kind of setting.[/list]