I really like Dungeon World. I've been trying to decide between Dungeon World and Old School Hack (
http://oldschoolhack.net ) for a game I'm prepping.
I strongly favor Dungeon World, but one thing I like from Old School Hack is Awesome Points.
Awesome Points are basically a mix of XP and Pathfinder's hero points. If somebody does something awesome, they get an awesome point. An awesome point let's them boost damage, create NPCs and find the right gear, and some other narrative tweaks. When everyone gains and spends 12 awesome points, the whole party levels up.
I was wondering if there was a way to incorporate this mechanic into Dungeon World. I guess I could just use it as is, but I like how Dungeon World uses the failure as a good thing too.
So how about this:
Start with a pool of 2.5 awesome points per player in the center of the table.
If a player does something awesome, any other player can take a point from the pool and give it to the awesome player. When a player rolls a 1-6, the DM adds 2 awesome points to the pool.
Players can spend awesome points as follows:
1 point to add or subtract 1 from any damage roll
2 points to gain an additional use of your adventurer's pack, ammo, or similar equipment
3 points to add +1 to any ability roll.
When each party member gains and spends 10+ their level in awesome points, cheer because you're all awesome, then the entire party can level up when you have a chance to camp.
is this too complicated? Should points do more? Dumb idea? I wanted to leave most narrative elements to the normal questions and answers.