I just posted some thoughts in the Synthetics thread, but I had a general observation about wounds that I wanted to relate:
Only my first game of this, but as was, I was disappointed that wounds didn't have more consequence.
I realize you were working on on that from the notes, but it doesn't feel like enough? So for example, I made the fiction work, my Synth got his legs torn off on a crit and wound to the legs. Super cool. But I can still do every move? Like... I want penalties? I realize the GM can point out I don't have legs, and I behaved in the spirit of things in this regard, but I wish there were some additional mechanical ramifications over time for taking more and more damage and or for taking wounds to specific regions. Wounds just make criticals worse as of now, and I'd love for a little more pain there.