thank you both for the quick reply!
Anyway, yes I was thinking that I just need a couple of custom moves (maybe one for melee and one for long range shots?), but I always find myself stuck on the specific of the move.
Initially I thought of modifying going aggro and SBF to fit what I have in mind, but then I tought that probably it will be easyer to make a move from scratch.
and now a little brainstorming:
zombies are slow, not very smart, but implacable and hungry (for now I don't want to state a difference between a "fresh" zombie and a completely rotten one, I think that part stays in the fiction of the game.
One it's easy to handle, a group or...a hoard, it's a real pain.
I don't think they inflict harm, (maybe scratch with nails? but, hum..no) the trouble is if they bite you.
if you fight a zombie in melee:
10+ you may headshot them (on a10+)
on a 7-9 choose some option, like:
° you impede them
° you don't get cornered
° you take advantage
or maybe on 7-9 mc's choice:
° you miss something
° you broke/loose your weapon
if you fight with range weapon:
10+ headshot
7-9 headshot but you choose: use more ammo or expose yourself.
the two above are just gut examples (maybe even silly), but I'd like to have a move with the right "feel". Right now it all seems so messy, usually I dont have any trouble making custom moves for Aw, but that about fighting zombie, wow it always left me unsatisfied, like a food with no taste.
When somebody tries to fight a zombie, what are the possible outcomes, as you see it?
that sounds a lot like "turn their move back on them", ehehe.