"Do your time like everyone else"

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Re: "Do your time like everyone else"
« Reply #30 on: December 11, 2012, 01:06:44 PM »
How many folks are using real-world recovery times in their AW games?
"Above the tortured heavens
So full of silent waiting
Howl screams of birth and triumph
Unlock the faceless hating"

- Darkest Of The Hillside Thickets, "Ogdru Jahad"

Re: "Do your time like everyone else"
« Reply #31 on: December 11, 2012, 04:16:16 PM »
The book says to "make Apocalypse World feel real". But the example about healing from the book says, "I'll have him erase one segment of harm at the beginning of the next session, and the other one the session after."

Similarly, erasing up to three harm when you're resuscitated (or take a debility) all suggests that harm is an abstract quantity, not a "real thing".

Like any other hit points, why is it that a PC cannot be killed by a bullet? (Even if you take 3- or 4-harm, you can keep going like you're fine.) Harm is an abstract thing, measuring how far you are from death at any given point.

There's fairly little support for the idea that "healing 1-harm" should be considered on real-world terms (whatever that would mean).

*

lumpley

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Re: "Do your time like everyone else"
« Reply #32 on: December 11, 2012, 08:47:44 PM »
Oh hell's sake. Make non-angel-assisted healing take longer than a week, or else don't waste the angel's time on 1- or 2-harm. Either is just fine, choose the one you prefer and get on with it.

-Vincent
« Last Edit: December 11, 2012, 08:53:14 PM by lumpley »

Re: "Do your time like everyone else"
« Reply #33 on: December 13, 2012, 11:14:02 PM »
Thanks, Vincent!

That clears it up as well as might be expected.