My instinct is that Countering is a thing that is announced before the player rolls their dice, but after they announce the casting. "I blast him with a magic missile!" *picks up dice* "Hold on, he's weaving some kind of counterspell to diffuse it, how do you overcome that?" And then let the player describe their struggle and trigger moves appropriately. Maybe it's a Defy before Casting, maybe it's understood that they Cast but on a 6- the consequence will be greater, maybe they take a -1 to the roll or something. A little discussion takes place beforehand and the standard is set.