Hi all!
I'm completely new to DW and I'm pretty intrigued by some of the mechanics... yet pretty confused as well.
How would the disarms work, for example? Either opponent getting disarmed or the PC. First off they'd have to be fundamentally differently handled, as opponents don't get rolls, but I still have no inkling on how to do this.
One option would be to... declare disarm instead of Hack & Slash 7-9 damage on either party, but that sounds too easy... like... if a player or MC would abuse this option even a bit, everyone in combat would be like major klutzes, always dropping their stuff.
Second option that I prefer, would be to make a separate move a'la Create Combat Advantage, in which you can disarm, trip, push back or do whatever to your opponent. The problem is.. that.. 10+ is you get the advantage, 6- is you get a disadvantage instead (disarmed, tripped, pushed back yourself) ... but I can't seem to come up with any good 7-9 results, as most of the advantages seem pretty binary.
Secondly, let's say the CCA "trip" move works and the opponent is on the ground now. What's the mechanical impact of that? Is it like FATE where you'll get a "prone" condition, which then can be tagged for free ... for +2 bonus or something? Or what does getting back up even entail? I didn't see how to handle this.
Same thing with grapple. What does that condition really change?
Volley move. Shouldn't taking shots from a further distance be harder? Right now it seems it's always the same difficulty. Same thing when meeting a higher skilled opponent. And I do means skill, not just toughness HP wise. If the PC keeps rolling 10+ then it doesn't really matter whether he's fighting Tyrion Lannister or Jamie Lannister.
Sorry for rambling =)