Some Questions

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Max

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Some Questions
« on: November 19, 2012, 04:21:28 PM »
Just read the thief, and I didn't come across any 'sneak' type move.

I could be mistaken though.

Also, can you really take any old classic module and use that with DW?

Re: Some Questions
« Reply #1 on: November 19, 2012, 05:32:46 PM »
You're right that there is no specialised "when you sneak or hide…" move. What you do is listen to whatever the player wants to do, and see what move that would be.

Sometimes it will fall under "Tricks of the trade": picking pockets is listed, and I would allow the player to let that DEX roll cover the entire act of sneaking up to someone in order to pick their pocket. Sometimes it will be Defying Danger: if you're hunted by goblins down the corridor and you want to disappear into the shadows, you're defying the danger by getting out of the way, so roll+DEX.

Say you enter a castle through the window using a grapple hook and want to make it to the throne room without being noticed. The GM might simply decide, depending on how often the guards patrol, that it's no problem for you as long as you take it slow and stick to the shadows. Or they might say that everything's fine until this one moment where you turn a corner and catch a glimpse of the light of a guard's torch before you duck back behind the corner, what do you do? As in, most of the sneaking is okay but there's this one time i's put to the test.

Or maybe they just say that you're obviously spending a moment to survey this dangerous area, so roll+DEX for "Trap sense". "Is there a trap here and if so, what activates it" works perfectly well for patrolling guards. "What else is hidden here" might find you a good hiding spot that means you don't have to roll to hide there – you just do it.

In general, quite a few situations with sneaking are pretty binary in that either you have a hiding place or safe path to sneak on, or you don't, and the skill of the sneaker lies in finding these, either beforehand (trap sense, discern realities) or just when needed (Defying danger by getting out of the way, acting fast, or quick thinking, i.e. DEX or INT). And the thief wants high DEX, so they'll be good at that anyway.

Re: Some Questions
« Reply #2 on: November 19, 2012, 06:37:11 PM »
If you want to, a custom move or two can be useful.  Like Johnstone's sneaky sneak move from AW.

Quote
When you infiltrate a place by stealth, roll+cool. On a 10+,
both. On a 7–9, choose 1:
• you get in
• you go unnoticed
On a miss, neither.

Replace Cool with DEX and you're good to go.

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Max

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Re: Some Questions
« Reply #3 on: November 19, 2012, 06:38:42 PM »
This is great

Thanks all

Re: Some Questions
« Reply #4 on: November 20, 2012, 01:25:02 AM »
Alternatively, take a leaf from Black Seven about Noticed and Exposed tags.

When you infiltrate a place by stealth, roll+dex. On a 10+, choose 1; on a 7–9, choose 2:
- your infilitration is detected and the place is on high alert;
- you expose yourself to danger, either from physical defenses or guards or both;
- you don't get where you want to go;
- you leave traces of your presence.
On a miss, the GM will choose 3 or all.

If you're detected and exposed, then guards attack you. If you're detected but not exposed, they don't know where you are nor what threat you pose, but they're actively looking for you so it's only a matter of time. If you're exposed but undetected, then you take a difficult route in and put yourself in danger from falling or electrocution or whatever physical defenses the place has. If you don't get where you want to go, then maybe you don't get in, or maybe you do get in but end up somewhere you didn't expect or had wanted to avoid. And if you leave traces of your presence then maybe they know how you got in and where you went, or maybe they just know someone got in or maybe they know it was you.

Basically, no matter what, this move is going to snowball. What did you expect: you're going where the bad people don't want you to go, it's your own damn fault.
« Last Edit: November 20, 2012, 03:50:54 AM by watergoesred »

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Max

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Re: Some Questions
« Reply #5 on: July 11, 2013, 04:50:28 AM »
There was a short article explaining the philosophy behind a dragon only have 'x' hit points. It explained why it was the fiction that prevented the dragon from being whittled down too quickly.

Anyone know what I am talking about? If so, could someone provide a link to that article please?

Thank you

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noclue

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Re: Some Questions
« Reply #6 on: July 11, 2013, 05:41:31 AM »
Ask and ye shall receive.
James R.

    "There is a principle which is a bar against all information, which is proof against all arguments and which can not fail to keep a man in everlasting ignorance-that principle is contempt prior to investigation."
     --HERBERT SPENCER

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Max

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Re: Some Questions
« Reply #7 on: July 11, 2013, 09:53:43 AM »
Ask and ye shall receive.
That's it

Thanks noclue