Relationship Map

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lumpley

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Re: Relationship Map
« Reply #15 on: April 03, 2011, 09:58:36 PM »
Meg's big picture post got snagged as spam. I've restored it. Scroll up!

-Vincent

Re: Relationship Map
« Reply #16 on: April 04, 2011, 01:48:02 PM »
Nice, thanks for the details Meg. This is one of the better explanations of relationship map use that I've run across. Couple of quick questions and I'll try not to turn this into Rmap 101.

The mobility of your map through postits is very handy. Are your groupings deliberate based on the fiction or do you actually occassionally build fiction based on the groupings? In other words, do you ever receive inspiration from some of the visual patterns that you see in your map after a session? For example, T-Bone, Tinker and Spice "sure look tight". Was that deliberate based on what trajectory you were thinking about or, after moving some stuff around, were you inspired by seeing them leftover sitting there in a group? Same for Two-Bit "slinking off the bottom of the page". Is he physically there on your map due to his want or was he sort of chillin' there after some arranging and you thought, "...hmmm, where's he headed?" because of the visual cue and then that led to the creation of his want: return to the Warrens?

So after all off the arranging you have your triangles of drama. Is that the information that you use for the next session? Are those the scenes that you're planning to open with, presenting those triangles and seeiing where they go?

Thanks again for taking the time to put up all the cool info and indulging me a bit.
Chris McNeilly

Re: Relationship Map
« Reply #17 on: April 05, 2011, 12:14:46 AM »
I'll try to answer your questions, and then you can ask more :)

"[D]o you ever receive inspiration from some of the visual patterns that you see in your map after a session?"
Absolutely. Part of what makes this a cool tool is the unexpected things I can see just by sticking some names together. "Oh, look at that - when I put these NPCs together, it makes this image in my head, and when I move this one over here, it makes this image in my head." I like moving the stickies around until I get a cool image, then explore it a bit and see if it's got some good potential for non-boringness.

And the reverse is also true! Sometimes I have a clear bit of fiction, or it's been played out that some characters are together, so I put them together on the Rmap, and see what images that relationship creates.

To get right into your example, Spice had moved in with the Trailjacks a while back, so I stuck her in there sort of randomly. Then when Hooch (our Chopper PC) decided who was going out on a ride, and Tinker and Spice and T-Bone were left behind, it left this tight little threesome. Which, interesting! And Two-Bit, I've already let slip that he's planning on slinking off, so when he landed near the bottom, I left him there as a visual cue to myself about where he was in the fiction.

"So after all of the arranging you have your triangles of drama. Is that the information that you use for the next session? Are those the scenes that you're planning to open with, presenting those triangles and seeing where they go?"
More or less. They certainly will inform my love-letters heavily, and I'll know who's headed where at the start of the session. So when I ask a PC "What do you do?", no matter what they answer, I know what situations are brewing around them, who is looking for them, who they are likely to find where, all that sort of thing.

"Thanks again for taking the time to put up all the cool info and indulging me a bit."
Hey, no problem! It got me to do half my prep work a week early - now I have more time to think of apocalyptica and such-like!