1) Keeper of the old ways bothers me in that forcing too much of a PC's action - particularly in that it seems unnecessary, in that the first two you could accomplish in some kind of of modification to Read a Person.
True; I was going for a situation in which sermons resulted in actions by the listener, rather than the ability of the Shieldbearer to read a person. There's a fundamental difference in forcing the truth and spotting the lie, though I'm not confortable with forcing other PCs to do what you want, outside of going aggro. I'm also a fan of that type of hold-mechanic, but perhaps I should turn the table so that the one affacted spends the hold, as well as trying to distinguish it more from what is possible with read a person.
2) The playbook fits pretty well in AW. Its definitely reads as a justice-oriented character FROM THE APOCALYPSE, as opposed to, "oh hey there's a cop in the group."
It loses points from not having anything to do with bondage masks or psychadelic horror or apocalypse bubble bath or burning man, though.
Thanks! It might be difficult to find a good balance of bondage-y stuff, as "masked crime fighter" is a stereotype that might come up if it isn't handled well. I can't say I understand the "apocalypse bubble bath or burning man"-reference, though.
If there's something that I would criticize on a conceptual level, its that I think the moves define too much of the internal beliefs of a character - Compared to say, the Hocus or the Touchstone, which also imply internal beliefs for the character, but define the character morever on what they are capable of doing - leaving how they want to use that power more in the hands of the player.
Are you thinking of any moves specifically? Shield of Conviction fits the bill - it internalises and incentivisesusing force in the name of justice. Perhaps a more neutral phrasing, such as "do battle to settle scores", or something similar?
Keeper... also fits the bill, but it needs redesigning. Is there any other move which fits the bill?
3) The playbooks stuff seems to hit the theme pretty well.
Great! If you have any suggestions regarding symbols of authority which could broaden the playbook's scope, or add some of that bondage/psychadelic horror, I'm all for it.
4) I like Getting Shit Done a lot, its probably my favorite Move for the book. I would actually suggest changing the special move to ("When someone has sex with you, they tell you of an injustice committed against them, and Getting Shit Done is triggered, whether you have the move or not.")
The Special move I've settled with is one I thought reflected human nature - the rose-tinted glasses, so to speak. It was designed before Getting Shit Done, so I hadn't considered combining them.
Shieldbearer changelog- Added some Look
- Added a few lines to the Special move
- Removed the possibility of improving sharp, but added weird, as without it players would be less inclined to open their brain.
- Changed Keeper of the Old Ways. Thought long on what it was about it that I liked, so now it reads as follows:
"When you proclaim the truths of old to another PC, roll+hard. On 10+, hold 2. On 7-9, hold 1, but they get 1 hold on you too on the same terms. You can spend hold, 1 for 1, to make that PC
help or interfere with you, their choice. As they do, you mark Hx.
On a miss, you take -1ongoing till you take a bullet with their name on or till they are show their true colors."