So you are sayin that I should give +1s whenever I want (I don't like this) or that generally speaking every power needs some description in game?
Yeah, I wrote the Paladin's Sigil because I hate the "just take this HUGE power from this class" feature.
I'm also writing 2 new Ranger powers.
One is called "Broken Bran" (huge Game of Thrones fan) and allows you to... eh, what the heck, I'm writing it down.
Broken Bran
Whenever you focus on your pet, close your eyes and calmly breathe, you can meld your vision, taste, smell and hearing with your animal companion.
In this state you feel what it feels. If your animal companion finds a prey or some food, you can avoid spending a ration when required. Just ignore it.
The second power is an advanced one, and allows you and your animal companion to be unstoppable (via restriction with traps, ropes, nets, charm, sleep, hold person and whatnot) , swap instantly place with your animal companion and even meld into a single and brutal hybrid form, merging your spirit and body.
It's basically a Wis roll (Cos seems unfair) with some holds (3 on 10, 1 on 7-9).
Spend 2 to transform, 1 for neat tricks.
Is any of the authors interested in this silly silly stuff?
What are their nicknames? Can I have their emails?
Thanks a lot in any case.
-Andrew, from Janus Design