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NEW PLAYERS: I wrote a Beginner's Guide to Dungeon World

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Scrape:


Are you excited to play Dungeon World, but still having trouble understanding it?
Grab this 60-page guide and ease your troubles! The image above is the download link!

Edit: The above link is an updated .rar file containing the print & pdf versions of the updated guide. For those who aren't interested in the print version, here's And the direct link to the pdf version can be found here. for reading on a screen.

This is specifically geared toward new and inexperienced players, and written from a GM perspective. It's for people who are having trouble understanding how NPCs attack without rolling dice; how combat turns work without initiative, that sort of thing. There is some useful advice for combat and writing custom moves in there, for the slightly more experienced player or the just plain curious.


--- Quote ---What could possibly fill sixty pages, you ask? Stuff like this:

*Full explanations of the GM moves: what they mean and how to use them!
*A list of Worse Outcomes and Hard Choices to spark your creativity!
*In-depth guide to Dungeon World combat, guaranteed to answer all your questions!
(Narrating battles, triggering moves, dealing without initiative, handling multiple enemies- tons of info!)
*How to write custom moves for your campaign!
*Full worldbuilding advice, from Fronts and Dangers to Grim Portents and beyond!
*A sample campaign front, ready to run: The Great Wyrm of Axstalrath!
*Two Races and Five Compendium Classes[/b]... and how to make your own!
*8 pages of Actual Play, fully annotated to help you understand how it all fits together!
*Sweet pictures of dragons and dwarves swinging axes!
--- End quote ---



Here's the backstory:
For a while now, I've noticed that some new players have trouble with Dungeon World, especially those that don't have a background with ApocWorld or related games. The player/GM move structure can be confusing for beginners, and we get questions in here all the time like "What happens when I roll a 7-9 for my NPC?" or "How come it's just as easy to hit a dragon or a crippled man?" For a while, I've been answering these questions to help out new players, both in this forum and over in the really great Dungeon World thread on SomethingAwful. I really like DW and I wanna see everyone understand and play it!

So I posted a "Beginner's Guide to Dungeon World Combat" that people found really helpful and they asked me to write a longer guide. Fellow SA member Sean Dunstan (forums name Evil Mastermind) signed onto the project with me, andit snowballed into a sixty-page illustrated guide with tons of advice for new players.  I encourage anyone who has lingering questions about the game to download this guide and check it out. Also, the illustrations really are pretty awesome, so if you like awesome things then you should probably check it out, as well. Enjoy!

noofy:
Scrape, that is TOTALLY AWESOME!!!
Thank you for taking the time, well done mate :)

Scrape:
Thanks, buddy! I've gotten great responses so far; a lot of new players say that it's cleared up the move structure quite a bit and helped them unlearn old habits. I'm pretty happy about that.

Irminsul:
Any chance of getting this in just pdf form? I can't open rar, and don't want to download the software to do so. Just a friendly request.

Scrape:

--- Quote from: Irminsul on October 13, 2012, 07:30:25 PM ---Any chance of getting this in just pdf form? I can't open rar, and don't want to download the software to do so. Just a friendly request.

--- End quote ---

Definitely! Here's a link to the separate files- there's a pdf version for reading on the screen, and there's a print version intended to be printed out double-sided and folded into a booklet (not suitable for screen reading). I'll update the OP with these links as well, good idea.


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