I assume that if the options two players select for each other are contradictory, you just kind of work it out, right?
Although, I'm actually not seeing a ton of completely contradictory results...but both selections go into making the backstory for the characters, yeah? It's not a "here are the two options, pick one"?
Also, when changing Hunter types...does keeping moves from your old Hunter type limit the number of moves you get from the new? Or is it essentially the "Honor System" in place keeping that from getting abused?
Thanks!