Yeah, that's pretty much the consensus over like 8 threads.
It's very much a case-by-case thing. I know some guys advocate them getting Pack Alpha as soon as they get a gang, but personally, I enjoy a PC "leading" a gang simply through the basic moves like go aggro, manipulate, etc and exploring that whole "I'm not a great leader (yet), but I'm doing the best I can here" thing until they get the move through improvement or by taking it off another character playbook.
Some things make more sense if they get them, like a hold and wealth.
I think it helps to look at the moves as assurances. I'm not sure if Vincent would agree with that, but I see the moves as fictional triggers the players can trip, a part of player control. So you can always give advice or tell a group of people what to do, but when you have "Oftner Right" or "Leadership", it gives you an assurance, as a player, that the game world will work like "this" every time, as long as you make your roll.
Without this, the situation and NPC reaction is up to the MC, according to his agenda and principles.