Alpha 2.0?

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Alpha 2.0?
« on: August 22, 2012, 01:41:25 PM »
When can we expect it? :)

Re: Alpha 2.0?
« Reply #1 on: August 22, 2012, 07:46:45 PM »
This week!

Re: Alpha 2.0?
« Reply #2 on: August 22, 2012, 09:10:44 PM »
:: happy dance! ::

Re: Alpha 2.0?
« Reply #3 on: August 22, 2012, 09:46:50 PM »
Sweet! I was really hoping someone would run this at GenCon, it was sitting on the table and I saw many folks pick it up. Never saw it on the board though. :(

Re: Alpha 2.0?
« Reply #4 on: August 25, 2012, 06:36:28 PM »
Great! :)

Re: Alpha 2.0?
« Reply #5 on: August 26, 2012, 01:34:55 AM »
I played it off-schedule at GenCon and it was great. I'm looking forward to taking a closer look at all the playbooks and move sheets.

Re: Alpha 2.0?
« Reply #6 on: August 26, 2012, 04:46:51 AM »
Bit of a delay, but I plan to get the PDF out on Sunday.

Re: Alpha 2.0?
« Reply #7 on: August 26, 2012, 09:20:34 PM »
The new alpha 2.0 playtest kit is up! You can grab it from my blog.

http://mightyatom.blogspot.com/2012/08/the-regiment-alpha-20-playtest.html

Re: Alpha 2.0?
« Reply #8 on: August 27, 2012, 07:53:57 PM »
Awesome! Yay!

First of many questions: what's the Operator's deal? He's just the awesomeness machine able to do anything? What's his idea?

Re: Alpha 2.0?
« Reply #9 on: August 28, 2012, 03:52:13 AM »
An Operator is a modern day elite spec ops professional, trained in lots of stuff, like a SEAL or Delta operator. The whole team is made up of Operators, so there are lots of options for some diversity.

Re: Alpha 2.0?
« Reply #10 on: August 28, 2012, 05:01:15 AM »
I'm not sure if it's in the pdf somewhere but I can't find how you determine starting operational effectiveness (oe) for your squad. Any thoughts on that?

Re: Alpha 2.0?
« Reply #11 on: August 28, 2012, 11:40:04 AM »
I'm not sure if it's in the pdf somewhere but I can't find how you determine starting operational effectiveness (oe) for your squad. Any thoughts on that?

John put this on the blog:

Coming soon, but not done yet:
- The new Unit creation sheet. You can use the old one for now, and use "profile" for "operational effectiveness" in 2.0.



Re: Alpha 2.0?
« Reply #12 on: August 29, 2012, 04:58:06 PM »
Yeah, that was an oversight on my part. For OP, consider it to be +0 for a standard unit, +1 for a special unit, and an additional +1 for a veteran unit (so a veteran special unit would have +2). When you have especially effective support, or a significant tactical advantage, take +1 OP for the engagement roll (this is rare).

Re: Alpha 2.0?
« Reply #13 on: September 04, 2012, 05:19:50 PM »
Excited to see this! Now I just need to figure out what sort of thing to run with it. Anyone have one-shots, or Dungeon World-esque "Battle Starters"?

Re: Alpha 2.0?
« Reply #14 on: September 04, 2012, 05:48:51 PM »
Jason Morningstar's scenario is cool.

KOMMERSCHEIDT