My AW game has been a few weeks off, now, so I wrote some starting moves to get everyone back into the swing of things. I was tempted to preface all this, but I'm more curious to see what they say about the game to people who don't know much, yet.
What do you think?
Dear Kreider - our Lord and Mommy,
Things have been worse, lately, huh? Everyone is going hungry since Collingwood scared off the traders. Market’s been slowed down and everyone is taking more and more of those drugs you scrape together in the bowels of the hold just to take the edge off. Maybe that part, that part ain’t so bad. Thing is, people get hungry and start causing trouble. Let’s see how you’ve been handling it…
ROLL + HARD
On a Miss, all this bad stuff. On a 7-9 pick two. On a 10+, well, shit, aren’t you just a pillar of the community? None of this is a problem, yet. You get a +1 going forward for your start-of-game hardholder roll.
- Collingwood shot an innocent kid. The family’s up in arms, screaming for blood. Collingwood is your boy, though … isn’t he?
- Looks like the stash is running real low. Somebody needs to go out into the Dark Place in the Woods and harvest more of that fungus you use.
- The Hunters are keeping the best of their catch to themselves. They’re getting stronger and your own little army is getting anemic and sad.
- Gnarley and Mercer run the Hunters. Have a word or two before this all goes downhill.
- You’ve been getting these real bad-bad dreams about the thing the Maelstrom sent you here to dig up. Something about that south tunnel – the one you had to stop digging ‘cause the workers were too hungry. The Maelstrom, she pushes and you wake up sick. Take 1 harm AP.
Little Batty,
Hey pretty girl, hey sweet thing, hey sharp-as-knives little bitch. Hunters eyeing you up, calling you names. Collingwood and his fuckwits all starting shit. Your creepy pals in the Lodge making everyone right uncomfortable. Sure are lots of reasons to lose your head, huh?
ROLL + COOL
On a miss, well, someone gets hurt who ought not to get hurt and it’s all your fault, isn’t it? On a 7-9 pick one bad thing. On a 10+ you keep your shit together and everybody knows it. Take +1 forward when you want to threaten someone next, maybe they’re the ones that push you too hard, huh?
- You got in a bad scrape with some of the Hunters, take 1 harm AP or owe Doctor Li 1 barter.
- Your big brother, Monk (you remember him don’t you?) got himself hooked on the Holder’s drugs. He’s on a long, dark path, now.
- Amy’s not getting any better. Half her days are spent chained to her bed, screaming for blood. What the fuck is with that girl?
Holiest Want,
How’s life up in that palace of yours? Everybody bows and scrapes and you know just how frail that meat is. Hear that scraping at the door? Between the moans of the starving-t0-death? That’s the Void. She comes calling. Who gets fed when the dark is hungry? All this talk about food, you’re sure to get distracted. Let’s see what you missed, shall we?
ROLL + SHARP
On a miss, all this happens and you’re none the wiser, sucker. On a 7-9 only two bad things happen. On a 10+ you are the master of the Lodge, as it ought to be, and all the Kith in order. None of this stuff is happening yet and you get +1 to your Fortunes roll to begin the game.
- Hugo seems … different. She’s been missing the Prayer Circle a few days now and spends a lot of time among the Hunters and Collingwood’s fellows.
- Nobody leaves the Kith except into the warm embrace of the Void, right? Only, that’s what Foster seems keen to do. Scared little Foster. Maybe he’s not the brother you thought he was.
- Princy, trying to impress you, got himself a gun and now he’s fixing to take that shot at Collingwood he never had. Master gives and order, Servant plays it out, yeah?