Ghoul Questions

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Ghoul Questions
« on: August 12, 2012, 07:40:21 PM »
1: Ghoul Sex Move:

"When you have sex with someone, add “having sex with [this person]” as an additional Hunger. If you already have this Hunger, mark experience"

What if it's already been established that you're having sex with someone before the game starts? Can you start with Hunger [My boyfriend] or does this have to happen in play?

2: Ending Move

"You remember how you died. When you tell someone about it, give them the Condition morbid, and roll to turn them on."

In our game, the PC used this move on an NPC. I interpret this rule to mean that NPC automatically gets the condition morbid, then the PC immediately gets to make the Turn Someone On move with the +1 from her being morbid.

The MC, on the other hand, was believed that Conditions are only used to put a NPC at Advantage or Disadvantage, and the +1 to rolls vs. them does not apply, that's for PC's only. Can we get clarification on this?

Re: Ghoul Questions
« Reply #1 on: August 14, 2012, 07:57:39 PM »
I speak from a position of absolutely no authority, however if I were MCing I would say:
1) I would say, no. It has to happen during play. The process for set-up is pretty straightforward so I would say follow it as written, and there's already a Ghoul move 'What the Right Hand Wants' to create an additional hunger.

If a player wants their Ghoul to have that hunger straight away, then I would suggest they simply start their first scene in the middle of them getting down with their boy/girlfriend to activate their sex move.

I do foresee a bit of trouble for any Ghoul with a hunger for a readily accessible and willing partner. Given that they have to hold steady to ignore a feeding opportunity, and there will almost _always_ be a feeding opportunity, then either the Ghoul isn't going to stir much from their bedroom. And if I were MC and I thought that a Ghoul player was setting up a steady partner just to farm XP then my very first hard move would be to take their partner out of circulation.


For 2) there are a couple of things here:
a) Conditions: "If you take advantage of a Condition that someone has, while making a move against them, add 1 to your roll."
There's nothing in there to say that there's any difference between a PC making a move against a PC or an NPC. And when there is something that only applies when the target is an NPC (such as the Manipulate an NPC), the rules make it very clear that it only applies to NPCs.

Moreover, if you read the Advantage & Disadvantage section, it repeatedly states that these are all about the NPCs actions:

"NPCs act at an Advantage whenever:
}} They’re able to take advantage of a PC’s Condition
while acting against that PC.
}} You spend one of their Strings on a PC to put them
at an Advantage against that PC.
}} Something would grant the NPC +1 to their action.
}} A custom move or special rule makes them do so.
NPCs act at a Disadvantage whenever:
}} They have a Condition that would interfere
with their action.
}} Something would grant the NPC -1 to their action.
}} A custom move or special rule makes them do so."

+s and -s are applied to when a PC's action (when they make a move and roll dice). Advantages and Disadvantages are to an NPC's action. If it was the PC taking the action (turning someone on) against the NPC, then they roll and get the +1 if they can incorporate the condition in their move in the fiction.

I think whatever confusion might have arisen because Joe uses the word 'advantage' on pg. 28 in the Conditions & Forward section. However I think this is purely coincidental and entirely separate from the NPC Advantage on page 119 (which is capitalised).

b) As to the specific incident, I agree with your interpretation _however_ I would say that the +1 from the morbid condition wasn't automatic. Just as exploiting a condition in any other circumstance, the PC would only get the +1 if they could narrate the condition into the action (the Turn On move). The PC would have to explain and justify how they were leveraging the NPC's morbid interest in the PC's death into turning them on (perhaps, for example, describing the death in particularly erotic terms or emphasising particular aspects that fit in the NPC's sexual profile).

Re: Ghoul Questions
« Reply #2 on: August 24, 2012, 03:53:52 AM »
1.) I think that's a decision that should be made by the group prior to play, with fiat decision-making authority falling to the MC. If the Ghoul is in a steady relationship with someone, like especially The Mortal, then I might say "yeah, of course they start with that hunger!" But generally sex moves don't trigger prior to the start of play, so The Ghoul's shouldn't unless the group is cheering that yes, it should.

In summation: I dunno, talk about it and make a decision, with the MC having ultimate authority here.

2.) You are correct about interpreting Ending. When any character has a Condition, you can invoke it for +1 against them. The rulebook says on page 28: "If you take advantage of a Condition that someone has, while making a move against them, add 1 to your roll. In order to take advantage of a Condition mechanically, though, you need to take advantage of the Condition fictionally as well." This applies for both PCs and NPCs.

The whole advantage of Ending is that it gives you an immediate +1 as well as leaving a Condition lingering on the person you attempt to turn on.