Your player should feel lucky! When I was playing Burroughs the Brainer I didn't have a violation glove. I had to beat people up and hold them down (or get others to do that) before I could find out about their horrible childhoods.
Chroma has it right, though. You don't Deep Brain Scan someone in order to find out useful, tactical information that you can then immediately put into action. You Deep Brain Scan someone so you can find out how you can become the biggest fucking asshole they have ever met in their entire life, and then you use the threat of being that asshole against them to make them do stuff.
So in the example above, how do you think Pellet's going to respond when Burroughs skips the whole physical coercion and goes straight for the guilty conscience? "So, Pellet. How about we talk about where your buddies are, hmm? No? Alright, then. Maybe instead we'll have a little talk about your brother. The mutant, right? Yes. In fact, why don't you sit here and think about how you treated him while we go get him and bring him here..."
To be honest, "how is your mind and soul vulnerable" is the one that should get the most tactically advantageous leverage over someone, but your answer for this guy's lowest point was pretty much a silver platter full of amazing. If your player doesn't go straight to stuff like the words above, they might just be too nice to make it as a Brainer...