Dungeon World: Antisinecurist's Little Things

  • 7 Replies
Dungeon World: Antisinecurist's Little Things
« on: July 03, 2012, 06:45:26 PM »
Heya! This thread'll be for my compendium classes plus some other little things, as and when I can post them.

First up is a compendium class called the Dragonslayer: https://docs.google.com/document/d/1I7BfU7vZ54Y-FChYab3NX21-l99wxfcCaFn4bOILqL0/edit; this one probably needs some work, especially on the Dragoncraft move.

Next is the Barbarian, another CC. https://docs.google.com/document/d/1zl9d7Rm7XpjTuUSHuMCQ3tfntS3r9Sw83Evw4xfBiv8/edit. With the news that Sage & Adam are making their own barbarian, this may be redundant, but I think mine has some cool features as well. :)

Following up is another battle based CC, the Grappler. https://docs.google.com/document/d/17hFnhqQBN8IrC7gt_bKtDWfuZ6a50meLnwWjziv5a2M/edit

The next was inspired by one of my players; his ranger is from a band of people who revere and gain mighty connections to wolves. It is called "The Wolfbrother". https://docs.google.com/document/d/19VY3taOnsGL06p_DK8IhmNN95beimReMmvWj4wS3ZO0/edit

Next is not a class or CC, but a new option for players who wish to be werewolves. https://docs.google.com/document/d/1JMf2OOcZkrBj-fESSASt8Z1h0tSDM1r5fz3CqyO5sLs/edit; the Number Appearing werewolf is another great take on the concept, but I enjoy mine too and this was a player request.

Next is that old classic, the Dwarven Defender. It is great for dwarven fighters or clerics, or anyone else focusing on defending. https://docs.google.com/document/d/13VaQelv3X6d8fqDsPpJmwkfEZ7ER7MwUH7FJDa7cr1g/edit

Hopefully these are helpful, useful, interesting, or inspiring! Comments, questions, and critiques are very welcome! I'll add more as it comes up.

- Alex

Re: Dungeon World: Antisinecurist's Little Things
« Reply #1 on: July 13, 2012, 03:02:48 PM »
I've drafted a few new things lately. First now is the Spymaster, most appropriate to bards or rogues, I think. But maybe also wizards, and of course my own noble class.


- AD

Re: Dungeon World: Antisinecurist's Little Things
« Reply #2 on: July 13, 2012, 03:32:19 PM »
Another new compendium class, for commanding soldiers and allies in battle. The Warlord!


As always, feedback and questions welcome!

- Alex

Re: Dungeon World: Antisinecurist's Little Things
« Reply #3 on: July 13, 2012, 04:53:33 PM »
A compendium class that sits alongside other Focus users (such as Sage's Battlemind, MrPrim's Psion, or my own Soulknife). It focuses on warriors who fight with supernatural grace and mystical ability while wielding a signature weapon. The formatting might be a bit wonky, but I'll convert it over to Google drive soon. :)

- Alex

   When you've bonded to a signature weapon, you can take the move "Blade Focus" when you advance. Then, add the other moves to your advancement list.
   Blade Focus: You gain the "Weapon Special" associated with your signature weapon type. When you meditate with your signature weapon, roll+wis and hold 1 focus (max focus 3). On a hit, you're sure of your skill and ready to face what may come - take +1-forward. On a 10+, you're also centered and highly focused - hold +1 focus. On a miss, the GM will tell you at least one:
      - you see dark visions, nightmares, and ill portents (the GM will detail)
      - you're off-center and disturbed; take -1-ongoing until you make camp
      - you're filled with bloodlust and a desire to fight; avoiding a fight will require you to defy danger, most likely
      Spend 1 hold to use your weapon special. If you lose your signature weapon, you also lose all hold.

   Elemental Fury: Choose one of deathly cold, fierce flames, or crackling lightning. You can spend 1-focus to imbue your chosen weapon with that element, dealing +1 damage for a single battle.
   Focused Meditant: When you meditate with your weapon, take an additional focus. Your max focus is increased by 1.
   Perfect Grace of War: When you center yourself amidst a battle, spend at least 3 focus. For the rest of the battle, every miss you roll while hacking and slashing with your signature blade is treated as a 7-9. Furthermore, for each extra focus you spend, choose one.
      - you add your focus spent to your armor for the duration of the battle
      - you add your focus spent to your damage for the duration of the battle
      - your allies take +1-ongoing as long as they can see you fighting
      After the fight, you're tired and weakened. Take -1-ongoing until you make camp or rest in a steading.
   Joy of Battle: When you hack and slash, on a 12+, gain one focus. This can increase your focus to one higher than your max; if you end a battle with more than your maximum focus, reduce it to your max.
   Versatile Weapon: You gain another weapon special that you can use with your signature weapon.
   Weapon Specials
      Axe: Cleave an NPC's limb away.
      Dagger: Slip through an enemy's defenses and pierce their flesh.
      Graceful Sword: Carefully parry an enemy's attack, avoiding all damage.
      Hammer: Smash through an object or obstacle or break something an enemy has.
      Heavy Sword: Infuse your attacks with vigor, taking +1d4 damage forward.
      Polearm: Strike every enemy within your reach.

Re: Dungeon World: Antisinecurist's Little Things
« Reply #4 on: July 19, 2012, 09:39:24 AM »
Another new compendium class, the Juggernaut (clearly inspired by the X-Men character of the same name). It's a bit powerful, but you're also beholden to a god, so... :)

- Alex


Re: Dungeon World: Antisinecurist's Little Things
« Reply #5 on: September 05, 2012, 11:34:08 AM »
I have built a new class which is quite different from most classes. It is called "The Giant" and I think the name is self-explanatory. I am very eager for feedback as this is sort of an experiment in some ways, and also because it is still very much a work in progress.


- Alex


Re: Dungeon World: Antisinecurist's Little Things
« Reply #6 on: September 05, 2012, 03:14:12 PM »
I dig the Giant idea but I think you'd end up making the game about the Giant because they are so different than the other players in size (can't go indoors, dungeons might be a sqeeze, will cause a ship to turn turtle, etc).  Consider: This is the playbook you give to a guest when they show up and can only play for the one session. 

Re: Dungeon World: Antisinecurist's Little Things
« Reply #7 on: September 05, 2012, 03:24:15 PM »
That's actually a cool idea! I feel like, if I did continue down this way, I'd make a set of "Advanced" classes that are only open to people who've played before, or else make sure that it's not overly disruptive (as you say, the one-time-deal works).

Another fact is that, sometimes, it shifts what's happening, but I think that can apply all over the place, depending on a ton of variables. But yeah, you're for sure right. Also, by 2nd level they have the potential to shrink (at the expense of some other cool advancement), making that less of an issue... which could lead to cool choices, like...

"I'm on this boat, human-size, and a bunch of pirates just showed up! Do I go full-size and clobber them, but risk tipping the boat?"

"I'm human-sized, wedged into a tight passage... how do I lure this monster into the larger chamber so I can smash it?"

And so on...

- AD