Volley: The latter is true. Ammo are counted by abstract means. You can see that a player with a ranged weapon usually starts the game with 3-6 ammo, which would be ridiculous otherwise.
XP: The luckier you are, the less experience you need! :D 2-3 xps are ok for the first session, then usually players understand how to get more xps by the end of the session and:
1) become more reckless on rolling with a low stat;
2) actively try to bring into play one or more bonds and their alignment;
3) actively seek treasures, big baddies and interesting facts on the setting.
Those things obviously give a lot of fuel to the fiction, so trying to gain more xp actually pays out improving the story!