Play!The half-orc rose and menaced Jack. "What do you do?" led Jack to hastily apologize and assure him he meant no harm (Defy Danger +Cha, 7-9). That lead to Jack back into another table, spilling ale all over a grim-looking gladiator in black leathers. The half-orc laughed at this, his anger sated, but then the gladiator was quite miffed. As he started to rise, Finnegan put a firm grip on the gladiator's shoulder and said "I'm sure it was just an accident. Let me buy you two more to make up for it."
Now, we were all pretty sure this was a move, probably Defy Danger. But with Cha (most likely) or Str (for the firm grip on the gladiator's hand)? I know the player was fictionally positioning to use Str, but as this wasn't "powering through." Someone suggested that he was actually Aiding Jack, which I agreed to. Finnegan got a 10+, prompting Jack to then apologize to the gladiator (Defy Danger with Cha, 10+). Situation defused.
This whole exchange made me a little uncomfortable. The principle of "be a fan of the PCs" would lead me to allow him using +Str on Defy Danger, but the move description made it pretty clear that this was +Cha. And while I could definitely see it as Aiding, even that's a bit odd. Jack hadn't taken any fictional action, so Finnegan was aiding an action that hadn't happened yet. That sort of steamrolled Jack's player into acting a certain way and making a certain move, which I'm not entirely comfortable with. In retrospect, I probably should have stuck with Defy Danger with +Cha and let Finnegan back out if he wanted.Finnegan called for Arbella (busily flirting with Dagoliir) to bring the promised drinks. A little exchange between the pretty bard and the pretty waitress, and she was on her way to fill their order. The action was slowing a bit, so I looked to my GM moves and gave an opportunity with a cost. I tell Finnegan that the door to the tavern opens and he sees Valleois about to walk in. But the crowd parts at an inopportune moment, and Valleois sees the fiery-eyed halfling as well. "Does he know me?" asks Finnegan. I probably should have turned the question around, but instead I just said "maybe, but halflings aren't that common in the city and he's a cagey devil. He bolts! What do you do?"
Finnegan decided to bolt after him (running right by Arbella and making her spin with the drinks), and I invoked a custom move I'd made up in advance (not for this game particularly, just in tinkering):
When you chase someone through the crowded streets, roll +Dex. On a 10+ you corner your prey or catch it in the open. On a 7-9, the GM picks one:
- You're still in pursuit, but there's an intervening obstacle or challenge.
-They've gone to ground; you know where they are but it's a challenge to get them.
-They turn unexpectedly and attack
I opted to tell the player he was triggering a custom move, basically reading him the first sentence and the 10+ clause. I didn't bother describing the 7-9; I felt that was like naming your move. We discussed whether his Halfling bonus to Defy Danger would apply. It certainly seemed in the spirit, but since it
was a custom move I ruled that it didn't (but that it might very well come up on a 7-9 result). Didn't matter, because he rolled a 3 (+1 Dex) for a solid miss. (I am curious, though, what other GMs would do.)
I looked at my moves list and figured that "separate them" was the move I wanted, so I told the other two (Dagoliir and Jack) that Finnegan just bolted out into the streets before they could do anything. What did they do? The both headed out the door, a but Dagoliir ran right into a pair of red-robed (and veiled) followers of the Night God who were coming in the door. We'd established through questions earlier that Jack and Dagoliir had seen these guys about town, collecting "tithes" from different businesses, but that they didn't think much of it because it just seemed like another guild of thieves. Anyhow, the two red-robes staggered back, but got a good luck at the (rather attractive) elf and shared a knowing look with each other. Dagoliir apologized, tried to get a read on them, but they apologized themselves and headed away from the tavern. I pointed out (showing signs of doom) that they
had been coming in the door. Dagoliir asked if the look they exchanged was that of recognition, or what. I explained it was more like two friends nodding at an opportunity, y'know? (Unwelcome truth.)
Anyhow, there was no sign of Finnegan as they looked about in the streets. Jack asked if there was any sign of his passing, or a chase. Overturned carts, people looking indignant. We played off the halfling's small stature and I said nope, not a trace. And used that as a transition back to Finnegan.
Finnegan had lost any sign of Valleois after a few blocks chase, and found himself in an unfamiliar part of the city. He decided to head back toward the Two Coppers. I dropped another opportunity on him, saying he overheard two men at a roast chestnut cart talking about the theft of a Bowl of Marduk, and good luck to the thief who stole it, he'd never unload it. A third man in the shadows boasted that
his fence could move it, and first two men laughed at him and wandered off. Finnegan approached the rat-faced man, asked him about the fence, and got the brush off. So, Finnegan called after him, shouting about "thanks for the info on that Fence of Fences!" I don't remember if I called for Parlay roll; I probably should have since he
was manipulating him and did have leverage (people thinking this rat-faced guy had talked). I think I just went with it, though, and had the guy say "not here, not now; meet me in the Square of the Bear in 15 minutes." Finnegan headed back to the Two Coppers to get the others.
Meanwhile, I ask Jack and Dagoliir what they've been up to in the meantime. They say they've been waiting in the street, drinks in hand, for Finnegan to come back. I make up a custom move on the spot:
When you stand idly about in the bustling streets of Shadizar, roll +Wis. On a 10+, you catch the pickpocket in the act or see him coming. On a 7-9, they only got away with trifles: 1d4 rations, uses of adventuring gear, or coin. On a 6-, you'll miss whatever's gone.
In retrospect, the 7-9 result is pretty harsh, but the move led to some interesting stuff.
Dagoliir ended up short a couple uses of adventuring gear (not that it mattered in the long run) but Jack nailed it and (once again) snagged his pickpocket by the wrist. The two of them briefly interrogated the boy, Aras (not that they ever asked his name). A well-done Parlay (10+) from Dagoliir gets Aras saying that, yeah, he knows who this Valleois guy is and thinks he's staying in the neighborhood, and yeah, he'd be willing to track him down and find him for some coin. They tell him to come by the White Stag inn (where the PCs are staying) when he learns something.
About that time, the pair find themselves surrounded by members of the Black Dogs thieves' guild (though "guild" is maybe too generous). I remember Dagoliir speaking frankly with them (looking for Valleois, has something of value), and I remember Charming and Open being triggered, but not what he asked. I know I misread the move and didn't ask a question back. Anyhow, they ended up getting the Black Dogs leader, Maldiz, to back off of Jack and help them find Valleois, with the promise that they could keep anything on Valleois that they found except the artifact (Parley 7-9). Dagoliir had said something like "look, do you think a finely dressed fellow like me needs Valleois's pocket change?" So for the promise, Maldiz looked admiringly at Dagoliir's feet. "Yeah, OK, but I want your boots." None of us were sure if Dagoliir would take the offer, but he did (trading Maldiz for his stinky footware). Maldiz strutted around proudly in his new finery, and laughs were had. Dagoliir's horrid new footware became a running joke for the rest of the night.
Until Finnegan showed up. Some of these Black Dogs were the same ones he'd bested the night before. There was some fun role-playing, but no moves triggered, and the Dogs slinked off to look for Valleois.
Finnegan filled Jack and Dagoliir in on the shady character who knew a "Fence of Fences," and that they needed to go see him. Off they went. The Square of the Bear turned out to be a perfect ambush point, and Jack was cautious. He went for a Discern Realities and got a 6, prompting Finnegan to try and aid him. "How do you do that?" He said he was literally watching backward behind him, covering his back. Sure enough, he sticks the aid roll with a 10+. Jack (now at 7-9) asks "what is about to happen?"
Since Finnegan was aiding (by walking backwards behind Jack), I said that Finnegan spotted Raaq in a nook they had just past, watching them, and that he alerted Jack. Jack, though, put together that Raaq wasn't setting them up for an ambush
now, he was getting a read on how competent and alert these guys were.
This didn't flow comfortably to me. The Aid roll probably should have come before the Discern roll. But even so, how do you aid someone as they keep their eyes peeled? I think I handled it ok, but it felt funny, like a stretch. Also, I didn't end up actually answering Jack's question. I guess I answered it (nothing was about to happen) but gave him more info than he'd asked about. I'm not sure that's a problem, but it still felt awkward.They then discussed things. Raaq assumed they had stuff they wanted fenced, or that they would shortly. When they said that no, they just wanted to talk to this fence (Oshur) about Valleois or the artifact he was peddling, Raaq said no way. Dagoliir speaks frankly (Charming & Open) and asks what it would take for him to introduce them to Oshur the Fence. I answer that he'd need to be more afraid of you (the PCs) than he is of Oshur. Dagoliir's player than tells me I can ask a question back (hadn't realized that about Charming & Open). I should probably have asked "what do you desire most," but instead asked "what would it take for you to tell me what the artifact is that you're looking for." Dagoliir's player said "just play us straight and tell us how to get to Oshur." I didn't really have a chance to act on that, as Dagoliir then not-so-subtly threatened Raaq (having Finnegan show of his martial prowess, nailing another Aid roll). Dagoliir's Parlay hit 10+, so Raaq said that he'd arrange a meeting, but it would take time lest Oshur just turn them away out of hand (or kill them).
That's when I showed my sign of doom: "We can't meet tomorrow night. New moon. So, two nights hence then?" They of course asked about the new moon, and got a brief gist: no one goes out, lights are covered, shutters are closed. It's the Night God's night, and
things are about in the darkness. "Stay thee indoors." So, yeah, they said they'd meet up with Raaq back at the Two Coppers two nights hence.
They headed back to the Two Coppers for the rest of the night. Arbella (the comely bar maid) continued flirting with our handsome Dagoliir, and Finnegan and Jack finally had that round of drinks with the gladiator (Taurus). They asked for more about the night of the new moon, and found that the red-robed cutlists of the Night God demanded "tithes" from business and the wealthy to keep them safe from the Eaters of Light that flew through town. And that every month, man or woman went missing. Everyone sort of just knew that the victim was taken to the open-faced minaret at the top of the Tower of the Night God, and given in sacrifice to the Night God itself.
So, yeah… the PCs planned on staying home that night. Of course, Dagoliir took the bait and went home with Arbella while the other two went back to the White Stag (no messages yet).