Hi Guys,
I'm talking about every kind of custom move or house rules.
It can be basic, special, steading, character, GM, World moves...
I have compiled some interesting moves and ideas from various authors that I found browsing the forum, like these:
1- Hack and Slash: When you engage a foe in melee, roll +STR. On a 10+, pick one. Or pick two and let the GM pick one from the 7-9 list.
- you deal your damage (invoking your weapon's tags, if any)
- you drive your opponent back or draw them in
- you knock down, disarm, or overpower your enemy
- you improve your position or situation
On a 7-9, pick one from the 10+ list but the GM will also pick one:
- your enemy connects with an attack (dealing damage)
- your enemy uses one of it's moves or tags
- your weapon gets stuck or slips from your hand
- you lose something: your bearings, your footing, an advantage
- you cause collateral damage
- you trigger a new Danger
Bonus fighter move:
Masterful Warrior: when you hack & slash, on a 12+, pick two from the 10+ list.
2- Cavalry Advanced Moves
- When you are mounted on a warhorse and ride them down, roll+DEX. On a 10+, you trample them under hoof (deal 1d8 Damage) or choose 2. On a 7-9, choose 1:
-Make them retreat;
-Scatter a group of them;
-Break their line;
-Knock them to the ground;
- When you take damage while mounted, defy danger to stay astride it.
3- Silver Tongue Move for Bards
Silver Tongue
When you use falsehood, bluster, or trickery to avoid suspicion or get out of trouble, roll +Cha. On 10+, hold 3. On 7-9, hold 1. Spend your hold 1 for 1 to:
• Move about or manuever unchallenged
• Withstand direct scrutiny or questioning
• Direct suspicion or attention elsewhere
Any of those things you'd spend hold on, they'd be things you'd normally roll +Cha to Defy Danger, right? But the silver tongued bard, he gets to do that on a 7-9 with his 1 hold. And on a 10+, he's got the confidence to keep pushing it.
But on a miss? Yeah, things go south on him quick like.