Definitely, thanks Noofy. I'm actually crossing the threshhold of information exposure now to where things are starting to click more. I was really hoping to be able to provide more feedback to Adam and Sage on how it all reads to someone completely from the outside with no AW world exposure. But I've already spent enough time discussing on here and asking questions and peaking at Beta updates that the fog is clearing a bit. But the down side is now I'm exposed so I can't give virgin feedback now! Blast!
But to your specific topic, yeah, I can see the GM's moves in within all the possibilities now. I still think it would have helped me to actually read the Bloodstone Idol, seeing the various dangers and the moves associated with them. Just seeing the breadth of narrative choices would have made it easier to grasp I think instead of just thinking about it in the abstract.
One of the moves that I really really like, in theory mind you, is tell them the consequences and ask. Its pretty much a "Yes, but...", reminding GMs to let the players go for stuff...even if there's no move there, don't shut it down but build on it. I think its the perfect answer to the scene in the example of the character beseeching the king without leverage. No chance at parley. But a perfect opportunity to let them charry the fiction and complicate the hell out of stuff at the same time. All of the moves are subtle reminders, well not even reminders so much as just requirements, that say do this thing and make it important.
I like that.