Two questions!
Is there anything in the given Apocalypse World ruleset - all in your opinion, of course, not for gospel - shouldn't be altered, removed, or heavily touched, if one's going in tinkering with things to create a hack? And the opposite, anything you think definitely should be changed?
The character playbooks all say "you get all of the basic moves," but what about restricting a character from having one of the basic moves, what impact do you think that would have on balance? Maybe you can't read a person, for example, but you get some other cool move in your special playbook. Or are the basic moves strictly untouchable?