So I wanted to do a playbook that toys with the definition of Cool as "rational" for a while now. This idea has been tossing around in my head for a while now, but only recently the general idea "clicked."
You know James Bond, right? So that's basically a Battlebabe. James Bond is cool because he is the master of his sexuality, which in turn makes him a master at killing things. Sex and lives don't matter to James Battlebond, that's why they're easy things to take.
Now, I'm interested in the converse - someone who achieves control of his life not by mastering their sexuality (or emotions in general), but by by suffocating it, removing it from their lives altogether. So, Leon, the dude from Equillibrium, and such. They're dudes who are cold, calculating, professional but who don't necessarily *want* to be such. So if there's any ideas or criticism, keep the general thrust of the idea in mind, okay?
Names:
Joe, Gray, Moss, Pierce, Case, Jules, Mirth, Rain.
Adams, Bach, Carter, Evans, Young, Thomas, White, Price.
QED, Once, Boss's Man, Mirror, Thirteen, Pi, Carver.
Looks:
Man, Woman, or concealed.
Formal wear, vintage wear, utility wear, casual wear, signature wear, or luxe wear.
Concealed face, sharp face, stern face, scarred face, striking face or featureless face.
Deep eyes, dead eyes, calculating eyes, wise eyes, weary eyes.
Tall body, wiry body, crippled body, hard body, or fit body.
Stats:
Cool+2 Hard-1 Hot-2 Sharp+2 Weird+1
Cool+2 Hard0 Hot-1 Sharp+1 Weird+1
Cool+2 Hard+1 Hot0 Sharp+1 Weird-1
Cool+2 Hard+2 Hot-2 Sharp+1 Weird-2
Hx:
(needs work)
Moves:
Thorough - for every 2-harm you inflict, choose one of the following:
* You break something important.
* You learn something (get 1-hold for read a person/sitch)
* You keep your target from escaping.
Like a ghost - always ignore gang size bonuses. Also, when going for the leader in a battle, roll +cool. On a 10+, you're there ready for a perfect shot, on a 7-9 you're there ready for a shot, but you risk exposure.
Aware - roll +cool instead of +weird to open your brain.
Eye for detail - get a +2 bonus instead of +1 for read a person.
Tools of the trade - get a workshop and stock for making hi-tech weapons or explosives.
Lethal - whether using a weapon or not, always do at least Cool-harm. If there's a weakspot you know of, also do ap-harm.
Special move:
When you have sex, you lose your control. Your partner can have you wake up anyplace they want, good or bad.
Advancement: The usual, details pending, plus:
Retire as a threat.
Cool+3.