New Apocalypse World Campaign, Toronto Ontario

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Reboot: Playing out the Horror in the Apocalypse
« Reply #60 on: April 17, 2012, 11:16:48 AM »
V.B. on Scares in RPGs
http://lumpley.com/comment.php?entry=660

"Here's one that makes sense to talk about in this thread. One of my favorite features of roleplaying games is that they can be actually scary. The best scares in horror films aren't visual, they're situational, conceptual - the visuals aren't scary by themselves, they communicate the scary idea. Roleplaying games let us create and share scary ideas of our own, for each other, right now."

... there was this moment in one of the 3-minute Murderous Ghosts demos I got to run at the con. The random congoer I was demoing with said something genuinely scary, all live and unrehearsed. You could see her think of it, get scared by it, then say it, and she could see us all respond as it scared us in turn. It's a neat moment."

This is a specific instance of a general practice in RPGs which is the selling point for me:

Frank T. Expanding VB's Point
http://lumpley.com/marginalia.php?entry=660&comment=17082

"Yeah, that's something I like about role-playing, too. Not necessarily with the scariness, but with something that's imagined, right there and then, and shared, and totally gets under your skin. Interestingly, in my experience it is also something that many die-hard trad gamers dislike, and/or feel very uncomfortable about."