New Playbook: The Redeemer

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New Playbook: The Redeemer
« on: June 03, 2014, 11:30:02 PM »
I recently reread Tim Powers's Dinner at Deviant's Palace, which is probably the most Apocalypse World novel written, and in a fit of inspiration I made a playbook based off of it, that I'm calling the Redeemer.

Here's the link to a draft version:https://drive.google.com/file/d/0B-ndWumEzeHJaWZHMDJvakh0RkU/edit?usp=sharing

The main thing I feel in terms of self-criticism is that it's diffuse, probably because I focused on one particular character rather than broadening it, and also Secrets of the Old World may be too demanding of a move. But I would love any thoughts, comments, criticisms, etc.

Re: New Playbook: The Redeemer
« Reply #1 on: June 04, 2014, 09:30:44 AM »
I think this playbook could really benefit from a move that gives the player an opportunity to roll something aside from the basic moves. I've never read the book you mentioned, so I'm not sure what the Redeemer does, but judging from the description you wrote, they find lost people and things, right? So maybe a move like this would be fun:

Purpose: When you come across a person or thing that seems out of place, roll +cool. On a hit, you know where it belongs and how to get it there. On a 10+, mark experience if you work toward returning it. On a miss, take -1 ongoing while near the person or thing until it is returned to its rightful place.

Other than that, I think the playbook could also use something inherent to it, like the Savvyhead's workshop or the Touchstone's vision of the future. The moves you have are interesting, but like you said, it's a bit diffuse, and maybe having an overall asset would help tie things together. What makes the Redeemer special?

Just my opinions, of course!